Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
It is currently 18 Nov 2024, 02:21

All times are UTC [ DST ]




Post new topic Reply to topic  [ 11 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: American McGee's Grimm
PostPosted: 02 Sep 2008, 22:03 
Offline
Founder
Founder
User avatar

Joined: 13 Oct 2003, 05:00
Posts: 7358


Widescreen Grade: C
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: Unsupported
4k Grade: Incomplete

Read Full Detailed Report - American McGee's Grimm

American McGee's Grimm is an adventure game from famed developer American McGee. It offers a twisted version of the venerable Grimm's Fairy Tales. The game is available exclusively through GameTap. The game has a great art style, but very basic gameplay. Some of the game and art decisions leave me wondering what the hell goes through McGee's mind. Grimm peeing any time you stop walking, to mark his spot to jump? Please, even 2nd graders aren't as juvenile. I understand the idea, but having him spit would have even been far less sophomoric. All in all, the art style and stories are great. But they aren't enough to overcome the simplistic gameplay and crudeness. Certainly doesn't live up to the hype.


4:3


16:10


16:9


3x1



Last edited by skipclarke on 21 Jan 2014, 10:08, edited 3 times in total.
Edit


Top
 Profile  
 


PostPosted: 03 Sep 2008, 02:39 
Offline
Insiders
Insiders

Joined: 07 Nov 2005, 04:16
Posts: 3010
Well, it's an improvement over Bad Day L.A. for what it's worth. But the gameplay doesn't hold up for the 45 minutes it takes to finish the first episode, and somehow they've got the idea that they're going to produce another 23 of them.

The spitting actually sounds like a pretty good idea - have him hawk a quick loogie and it leaves a big slimey mark where it lands, indicating where you too will land should you hit the jump button.

And what kind of a dev team name is "Spicy Horse?" Were all the better names like "Purple Nose" taken?

Anyway, I think the cut-scenes should be graded as anamorphic. Even though the window borders get cropped, when you look at the actual cut-scene viewport, it looks like not one pixel gets trimmed off - it's simply enlarged to fill more of the screen. Grade is C+, vert - is a consequential flaw.


Top
 Profile  
 
PostPosted: 03 Sep 2008, 03:54 
Offline
Founder
Founder
User avatar

Joined: 13 Oct 2003, 05:00
Posts: 7358
Grade changed.

Yes, it's an improvement. But that's like saying a kick to the shin is an improvement over a poke in the eye...


Top
 Profile  
 
PostPosted: 03 Sep 2008, 04:02 
Offline

Joined: 20 Feb 2007, 05:14
Posts: 544
I was actually kinda excited the first day (even made a thread in the other forum), then I saw the UE3 logo and thought dev failed this one. After playing the first episode, I didn't even want to do it anymore. :X


Top
 Profile  
 
PostPosted: 05 Sep 2008, 11:01 
Offline
User avatar

Joined: 19 Jun 2007, 19:19
Posts: 33
64bit Windows not supported and can't run the game! :roll: F*ck! :?

_________________
ASUS P8Z77-V | Intel Core i7-3770 | Alpenföhn K2 | 16GB Patriot Viper 3 Black Mamba DDR3-1866MHz Kit | Intel HD Graphics 4000 | Samsung 830 64GB SSD + 2xWD Blue 500GB + Samsung F4 2TB | LG GH22NS70 + Pioneer DVR-216DBK | ASUS Xonar DX | Genius SP-HF1255A | Logitech G400 + SteelSeries QCK Mass | Dell UltraSharp U2312HM | Cooler Master 690 II Advanced | Corsair TX750W | Win 8.1 x64


Top
 Profile  
 
PostPosted: 06 Sep 2008, 15:44 
Offline

Joined: 26 May 2004, 07:35
Posts: 1
Well, I did encounter one problem: I have a 1440x900 19" widescreen monitor, but it does not offer the resolution, only 1280x800.

In the first, standalone version, I could edig the ini file, and it went fine, but in the sequels, where you have to use the gametap loader, this cannot be done that easily. :(


Top
 Profile  
 
PostPosted: 07 Sep 2008, 05:07 
Offline
Founder
Founder
User avatar

Joined: 13 Oct 2003, 05:00
Posts: 7358
Bugger, you are correct. I forgot that part. On my 2560x1600 panel, it does show a resolution option of "1440x1050 (widescreen)." That is a 4:3 resolution, not widescreen. Sorry for the goof. I've edited the info a the top.

Cranky, how does that change the grade?


Top
 Profile  
 
PostPosted: 08 Sep 2008, 03:08 
Offline
Insiders
Insiders

Joined: 07 Nov 2005, 04:16
Posts: 3010
Grade is still C+.


Top
 Profile  
 
PostPosted: 28 Apr 2009, 23:21 
Offline
Insiders
Insiders

Joined: 07 Nov 2005, 04:16
Posts: 3010
TH information:

There isn't any. While it might be possible to force it in the first episode with a .ini edit, I didn't bother testing, since the rest of the episodes are GameTap based and don't have any .ini files to edit.

Grade: C

Vert - is a consequential flaw.

CCE: 100%


Top
 Profile  
 
PostPosted: 22 Jun 2018, 22:47 
Offline

Joined: 07 Aug 2016, 11:19
Posts: 6
With Episode 7 a "Wide Angle Mode" option appeared.
Spoiler:
Attachment:
File comment: Vanilla FOV
20180622234228_1.jpg
20180622234228_1.jpg [ 433.83 KiB | Viewed 5134 times ]

Attachment:
File comment: Settings
20180622233756_1.jpg
20180622233756_1.jpg [ 303.21 KiB | Viewed 5121 times ]

Attachment:
File comment: Wide Angle Mode
20180622233724_1.jpg
20180622233724_1.jpg [ 402.28 KiB | Viewed 5132 times ]


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 11 posts ]  Go to page 1, 2  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 21 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  




Powered by phpBB® Forum Software © phpBB Group