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PostPosted: 26 Mar 2006, 11:51 
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Joined: 28 Feb 2006, 22:25
Posts: 44
well bought the game also and have to say i was dissapointed in the opening level/sewer. my lcd just didnt give good blackness so i needed to play with a torch in order to make it looking nice. overall iam very happy with this game although i wish it was longer day time and less dark time.


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PostPosted: 26 Mar 2006, 12:47 
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Joined: 06 Aug 2005, 00:14
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Anybody else try manually adjusting the FOV yet? Whats good for our monitors?

Check this guide for the FOV and other stuff:

http://ideveloper.pandora-studios.com/files/OblivionSettingsGuide.txt


I figure if he thinks 90 is good for a normal monitor....120 is good for us?


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PostPosted: 26 Mar 2006, 12:56 
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Joined: 15 Apr 2005, 13:46
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Anybody else try manually adjusting the FOV yet? Whats good for our monitors?

Check this guide for the FOV and other stuff:

http://ideveloper.pandora-studios.com/files/OblivionSettingsGuide.txt


I figure if he thinks 90 is good for a normal monitor....120 is good for us?


I set mine to 80 at a 16:10 aspect ratio. The FoV number in Oblivion seems to be lower than it seems to really be. 80 looks about right in my opinion.


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PostPosted: 26 Mar 2006, 13:32 
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We have essentially the same systems. I wouldn't exactly say that your 4200+ X2 is your bottleneck. The game is dual core optimized so I would imagine that your CPU is better suited than even Paradigm's 4000+ single core. The game is just bleeding edge as far as the technology goes. This game will tax ANY system out there now.

Just tried it on my Core Duo laptop... the graphics card isn't up to it, really... it's not a whole lot more playable than on my 2500+ Athlon XP box. Trying to run high resolutions in this game requires a monster of a PC...

Paddy, you wouldn't have an FX-60 you could lend me, would you? ;) (Or an FX-57... :lol:)

To Paradigm: The distant land textures look kinda crappy even on "Ultra High" settings, but people have been tweaking their .ini files to make the game look even better as far as distant textures go. (at a cost of framerate). I personally havent messed with it, because I don't really want to make the game perform worse. This is one future-proofed game. We won't likely see the game in all it's potential splendor for a few generations of hardware.

That's cool... I was wondering what it would be like in that regard... thanks. :)


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PostPosted: 26 Mar 2006, 15:37 
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Joined: 21 Aug 2005, 16:51
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About the HDR and AA on an X1900, i can confirm you CAN NOT run them together.


Thanks. Maybe I'll hold off until the new cards come out. I hear that they're only 3-4 months away.

Of course, I said that about 3-4 months ago....


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PostPosted: 26 Mar 2006, 15:41 
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About the HDR/AA thing... it isn't a problem with ATi... it's a problem with the way the game was coded.

This is because of the FP32 precision that ATi uses, while nVidia use FP16...


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PostPosted: 26 Mar 2006, 15:43 
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Correct, so if we're lucky they make a patch for it so we can enjoy the game with HDR and AA on after all. :P :D


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PostPosted: 26 Mar 2006, 15:45 
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If we're lucky.

If we're not, then we're lumbered.

I still think it looks good, though; although I prefer a low amount of AA to using HDR...


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PostPosted: 26 Mar 2006, 16:11 
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Joined: 21 Dec 2005, 12:50
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please help i downloaded oblivion , and i like it a lot so far the only thing is i have a 2405 so , im playing it at 1680 , but i only have a medium rig and the framerate at this res is very low on my sys , (x850pe, amd 3500, 2 gig of ram) right now i can only afford one upgrade which should it be ? an x1900xtx card or a new processor for oblivion ? what frame rate are you guys getting on a x1900xtx at 1680x1050 all help aprecciated. thanx guys .


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PostPosted: 26 Mar 2006, 19:15 
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The graphics card would have more effect that any other upgrade, I think.

However... you 'downloaded' it? We didn't want to know that.


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