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 Post subject: World War Z
PostPosted: 16 Apr 2019, 07:36 
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Joined: 05 Jun 2018, 05:10
Posts: 112
I'm not sure if I'm getting the game but one of the devs said this on the game's ultrawide support:

Attachment:
uw wwz.png
uw wwz.png [ 70 KiB | Viewed 50913 times ]


I've also been told that the game uses an in-house engine, not Unity or Unreal Engine that we're familiar with. This would need to be confirmed though. I'll update the thread if I find out more.

EDIT: I modified the game .exe to remove the pillarboxing. See my post right here.

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Last edited by Rose on 19 Apr 2019, 14:44, edited 1 time in total.

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 Post subject: Re: World War Z
PostPosted: 16 Apr 2019, 09:28 
Hello, I've just tested on PC, no ultrawide support (21/9 3440x1440), black bars on left and right (looks like regular 16/9, no bars on top or bottom).

So dev are liars ;).

So hard to code Ultrawide ? -_- ....

Can we have a fix please guys ?


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 Post subject: Re: World War Z
PostPosted: 16 Apr 2019, 09:51 
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Joined: 16 Apr 2019, 09:51
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+1 We need it please !


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 Post subject: Re: World War Z
PostPosted: 16 Apr 2019, 18:21 
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Joined: 26 Mar 2019, 12:29
Posts: 7
Location: Azerbaijan/Baku
No UWHD support

2560x1080 (21:9)
Here is the in-game screenshots

Image

Image


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 Post subject: Re: World War Z
PostPosted: 16 Apr 2019, 22:50 
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I also summarized the situation and whether the game supports other hardware here on PCGamingWiki. I did test for multimonitor support as well by changing to a custom resolution, and it was pillarboxed but seeing how the game allows you to select a screen, I wasn't sure, so it's still at "unknown" and needs proper testing by someone who actually has a triple monitor setup.

In other news, the same Saber Interactive dev said ultrawide support is planned. Let's hope it's not vert-

Image

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 Post subject: Re: World War Z
PostPosted: 17 Apr 2019, 03:35 
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Rose wrote:
I also summarized the situation and whether the game supports other hardware here on PCGamingWiki. I did test for multimonitor support as well by changing to a custom resolution, and it was pillarboxed but seeing how the game allows you to select a screen, I wasn't sure, so it's still at "unknown" and needs proper testing by someone who actually has a triple monitor setup.

In other news, the same Saber Interactive dev said ultrawide support is planned. Let's hope it's not vert-

Image



Hi I am Survival Junkie on the discord. I have both an Ulta Wide(Z35P) and also 3 Hp 23es monitors. What do you need tested with a triple monitor config? I might be able to try it for you.


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 Post subject: Re: World War Z
PostPosted: 17 Apr 2019, 06:08 
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For the wiki and general awareness, we need to know whether the game is pillarboxed for multimonitor users. You can also check whether the cutscenes are windowboxed by starting any campaign. You can take a screenshot / photo of the outcome too but that's not necessary.

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 Post subject: Re: World War Z
PostPosted: 17 Apr 2019, 09:04 
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Joined: 16 Apr 2019, 09:51
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Yes! So we can expect this functionality in the next patch ?

I hope for this...


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 Post subject: Re: World War Z
PostPosted: 17 Apr 2019, 09:11 
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Joined: 16 Jul 2011, 19:35
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Rose wrote:
For the wiki and general awareness, we need to know whether the game is pillarboxed for multimonitor users. You can also check whether the cutscenes are windowboxed by starting any campaign. You can take a screenshot / photo of the outcome too but that's not necessary.


I can 100% verify that on Nvidia Surround @ 5760x1080 : 3x 1080p the game is pill boxed and the Left and Right screen have black overlays. Also I can verify that the FOV is low but not as an error it is the same as 1080p and just needs a slider so it is better aka 100 - 120ish. The game owns I really love it if they can add Ultra Wide and multi screen that be insane as well a FOV slider.

Here are some screens:

Also the game supports DX11 and Vulkan API, both work great and run super fast as well as the game looks real nice.

Here is the EXE I renamed them to wwzRetailEgs.zip_004.zip the original name is wwzRetailEgs.zip.004 so the file extension is .001 - .004 they are just a group of zip files. To get them to work just rename them back.


Attachments:
wwzRetailEgs.zip_004.zip [2.66 MiB]
Downloaded 1672 times
wwzRetailEgs.zip_003.zip [5 MiB]
Downloaded 1166 times
wwzRetailEgs.zip_002.zip [5 MiB]
Downloaded 3502 times
wwzRetailEgs.zip_001.zip [5 MiB]
Downloaded 1197 times
File comment: warzg_p_4
warzg_p_4.jpg
warzg_p_4.jpg [ 920.91 KiB | Viewed 50124 times ]
File comment: warzg_p_3
warzg_p_3.jpg
warzg_p_3.jpg [ 532.01 KiB | Viewed 50134 times ]
File comment: warzg_p_2
warzg_p_2.jpg
warzg_p_2.jpg [ 466.19 KiB | Viewed 50124 times ]
File comment: warzg_p_1
warzg_p_1.jpg
warzg_p_1.jpg [ 598.52 KiB | Viewed 50119 times ]
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 Post subject: Re: World War Z
PostPosted: 17 Apr 2019, 20:07 
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Joined: 17 Apr 2019, 20:00
Posts: 1
Ok, so I have figured out a way to get stretched image until we get patch from devs.
Im running a 3440x1440 monitor, and here is what I did:
1. go to C:\Users\(((your user name)))\AppData\Local\Saber\WWZ\client\storage
2. open video.dat with notepad.
3. Change to "WindowSizeX": 2560 and "OutputSizeX": 2560 instead of 3440 , and save.
4. In nvidia panel I go to desktop size and position (mine is in Swedish so I translated)
5. Scaling: Fullscreen , save.
6. Run game, should be in 2560x1440 , stretched.

Lets hope we get patch sooner than later from devs. They have it on the "to-do-list" apperantly.


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