Widescreen Gaming Forum

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PostPosted: 23 Feb 2019, 19:41 
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Joined: 14 Feb 2018, 05:22
Posts: 4
Winkelmann wrote:
Mobeous wrote:
I'm having a weird problem, the black boxes are just left of the radar and character images and the subtitles aren't centered. These are my shaders that I have. I have a 2560x1080 monitor.


Did you calculate and adjust the values as described here: http://www.wsgf.org/forums/viewtopic.ph ... 50#p174650

and here: http://www.wsgf.org/forums/viewtopic.ph ... 15#p174715

?

Don't forget to also adjust the values for the subtitles: http://www.wsgf.org/forums/viewtopic.ph ... 50#p174750

But for them you'll have to guess what is about centered (at least until we figure out how to calculate it), you can reload any changes to the shaders in game by pressing F10.


Thanks, it works, but now only the black boxes are off when a character speaks, everything else (including the subtitles at the top) stay centered. I'm not sure which shader to edit for that, or which value to look for to edit. Also, the game doesn't reload the shaders when I press F10, I have to exit all the way out and reload the game for the changes to take. Thanks for your help!

Keeping this (e6f41464a78a35c4-ps) shader at .2500 fixed my subtitles to be centered.


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PostPosted: 24 Feb 2019, 00:26 
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Joined: 01 Feb 2019, 03:04
Posts: 39
@Mobeous

What resolution are you playing at? I can just tell you exactly what you have to edit to what value.


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PostPosted: 24 Feb 2019, 04:54 
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Joined: 14 Feb 2018, 05:22
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2560x1080


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PostPosted: 24 Feb 2019, 05:35 
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Joined: 24 Feb 2019, 05:25
Posts: 1
First off, hi all. Owner of my first ultrawide for a year now and it's a fantastic upgrade from 16:9.

Anyway, I'm trying to get this running on a 3440x1440p panel and thought I followed instructions properly, but some weird glitches were happening in AC7. "Flickering" on text, etc. I didn't want to hunt through and undo everything so I elected to uninstall and re-download, which will take a while on 50 mbps down.

Would you guys be down to include "packages" for certain resolutions on page 1 in the original post?
Example:

3440x1440
Fix 1 (Ultrawide support)
Fix 2 (Change FoV)
Fix 3 (HUD Fixes)
Fix 4 (Bonus fixes such as MSAA and pop-in fixes)

This is so we can have all info needed to mod one resolution and don't have to hunt and sift through the whole topic, which is 17 pages long currently. Noticed there's some posts being constantly updated, kudos on that!


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PostPosted: 24 Feb 2019, 20:24 
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Joined: 10 Feb 2019, 05:05
Posts: 30
AlaskanShrake wrote:
Would you guys be down to include "packages" for certain resolutions on page 1 in the original post?


Not to toot my own horn here, but I did develop a script that will do all these fixes automatically for you, no matter what resolution you're on. And it also backs up your original game executable so you don't have to redownload it.

I have a 3440x1440 monitor myself, so I also want feedback from people who have different monitors so I can iron out any bugs. But this should help you.

https://github.com/mpm11011/ac7-ultrawide


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PostPosted: 24 Feb 2019, 21:08 
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Joined: 24 Feb 2019, 20:59
Posts: 2
Hi there, I've actually created an account only for this thread !Thanks everyone for your work, I'm so happy to be able to play in 21/9 to this game !

markuscicero5 wrote:
I have a 3440x1440 monitor myself, so I also want feedback from people who have different monitors so I can iron out any bugs. But this should help you.


Well I tried the manual way with every fix one by one and almost got it perfect, I just couldn't get the block boxes behind the picture and the map. I then decided to go back to my backup and used your installer, now I have the black backgrounds but the radio messages are off center to the left. I use a 2560x1080 monitor and except that everything is fine.


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PostPosted: 24 Feb 2019, 21:24 
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Joined: 24 Feb 2019, 20:59
Posts: 2
Update ! (already)

So I first used your installer and then used Winkelmann's way of putting the radio back in the center and now everything works perfectly !


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PostPosted: 24 Feb 2019, 22:46 
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Joined: 24 Feb 2019, 22:45
Posts: 1
is there a way to get 3dmigoto working with afterburner/rtss?


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PostPosted: 25 Feb 2019, 00:11 
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Joined: 20 Sep 2015, 00:58
Posts: 530
works fine here with latest MSI Afterburner 4.6.0 beta 14 (build 14649)/RTSS 7.2.1 Beta 5 (build 20189)

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PostPosted: 25 Feb 2019, 07:03 
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Joined: 15 Feb 2019, 07:10
Posts: 7
I want to try my luck asking for help one more time
I think I did pin point my problem
It lies inside of the "9958a636cbef5557-ps_replace.txt" sahderfixes file
To be more specific, my problem is the location of the line "r1.x -= 0.5000;"
If it locates at the location like this
Attachment:
{1156B26E-990C-4F02-9320-43E9BE211AFA}.png.jpg
{1156B26E-990C-4F02-9320-43E9BE211AFA}.png.jpg [ 53.63 KiB | Viewed 3196 times ]

Then the result will be like this
Attachment:
20190224235049_1.jpg
20190224235049_1.jpg [ 647.87 KiB | Viewed 3203 times ]

Which means correct location of the HUD elements, but then the backgrounds are misplaced
however if the line "r1.x -= 0.5000;" was placed like this
Attachment:
{BCB7A017-7A63-4033-B40D-C550B2F7A81F}.png.jpg
{BCB7A017-7A63-4033-B40D-C550B2F7A81F}.png.jpg [ 52.42 KiB | Viewed 3212 times ]

Hence it looks like this
Attachment:
20190224235435_1.jpg
20190224235435_1.jpg [ 639.78 KiB | Viewed 3177 times ]

So the HUDs are placed wrongly but the backgrounds are intact


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