I wanted to share some data to update my original Widescreen and Surround Benchmarking Suite, and the Core i7 and 9800GX2 Benchmarks I just posted.
You can hit the original article to see my original system specs, but it was a Core2Duo E6700, GeForce 9800 GX2 and 4GB of RAM. One unique thing to note is that my old E6700 and i7 920 both ran at 2.67GHz. I've just completed my GFX upgrade, and my rig now stands at a Core i7 920 and a GTX 295.
As of now, my rig stands at:
- BFG GTX 295
- EVGA X58 Tri-SLI Motherboard
- Intel i7 920 at 4x2.67GHz
- 6GB G.Skill DDR3 RAM
- 2x Samsung 320GB T-Series HDD (one for the OS and games; one for swap file and FRAPS)
- LG Super Multi Blu (HD-DVD/Blu-Ray Player)
- Onboard audio
- Enermax Infiniti 720W
- Antec Skeleton
- Dell 3007WFP
- Matrox Digital TripleHead2Go
- 3x Dell SP2008WFP
- Logitch G15 Keyboard & G5 Mouse
The Effect of Aspect Ratio on FPS
In many cases, wider FOV still played a larger role that raw pixels. TH2Go resolutions had a lower performance than widescreen resolutions with similar total pixel counts. And, like before 1920x480, 2400x600 and 3072x768 had similar performance; and 3840x1024 was often in line as well. The good news is that 4320x900 (3x1440x900) often had similar performance to 3840x1024 or 2560x1600, or both. But, 5040x1050 (3x1680x1050) had serious impacts on performance. But with 5.3M pixels, it well should.
Here is a table that outlines the Aspect Ratios covered in my testing:
Aspect Ratio | 5:4 | 4:3 | 16:10 | 15:9 | 16:9 | 15:4 | 16:4 | 43:9 |
Common Resolutions | 1280x1024 | 1024x768 1600x1200 | 1280x800 1680x1050 1920x1200 2560x1600 | 1280x768 | 1024x768 1920x1080 | 3840x1024 | 3072x768 | 4320x900 5040x1050 |
Field of View | 100 | 103.6 | 113.5 | 115.6 | 118.9 | 148.7 | 150.6 | 155.3 |
Increase from 4:3 | -3.47% | --- | 9.56% | 11.6% | 14.8% | 43.5% | 45.4% | 49.9% |