anteronoid wrote:
DocMAX wrote:
So, for patch 1.5, do we have a widescreen fix without HUD stretch?
The Flawless Widescreen fix still works fine for me with patch 1.5. No HUD stretched or anything.
I only use that fix, no edited files or anything.
Same here. I like not having to re-edit interface files constantly. This way I can use the custom HUD I made or any other without having it only for a specific AR. Anyone else who might want to use it should remember to remove all the edits for the interface, but any other edits are fine. The FW fix makes more sense. I already have a hard enough time not throwing a cup through my monitor every time I find a new texture that needs to be redone.
I barely even get to play since the game looks so horrendous. I can get past graphics in most games. It actually is a very low priority as long as the game is good; which I think this one is. I sure do miss the days when it was an actual RPG, but I can get behind a well fleshed out open world shooter. To get back to the thought about graphics. There are two things that drive me absolutely mad. I mean literally spend 500 hours making textures for a 40 hour game mad (read:Mass Effect) . Those two things are bad shadows and poor texture work. If you are going to spend years making a game, then release it with textures so bad that if asked to think of a single word to describe your game I can only think "blurry" that is a shame. Especially when the rest of the game is so beautifully handcrafted. It makes me feel like perhaps the care they take crafting the story sucks up too many resources. Which is why I am thoroughly thrilled and excited to see all Bioware's new games in Dice's Frostbite Engine. Where Bethesda's Zombie engine that could needs to be given the Old Yeller treatment. Dice's engine (memory leaks not withstanding) is an amazing piece of tech. I feel like this might be getting a little ranty so.. yeah Flawless Widescreen no issues.