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 Post subject: Re: Fallout 4 21:9
PostPosted: 16 Nov 2015, 01:13 
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Bogga wrote:
I've got SLI up and running, fixed so 3440x1440 works just fine... only one annoying thing left... the damn sniper scope. Anyone knows what to change in the ini-files?


Not ini you'd need to change the SWF file itself. Not sure how well it would work on 21:9 tough. might still be black borders.
If nothing else you can stretch the whole thing.
I've written how to here: http://www.wsgf.org/forums/viewtopic.ph ... 12#p162512

ocelot wrote:
Can you do me a favor and check the files and see if they work for you? That would be very appreciated.

Can't, don't have a 21:9 Monitor
compiled a .ba2 for you with original files.
Attachment:
Fallout4 - Interface 21-9v2.zip [21.33 MiB]
Downloaded 393 times


Added the two .swf files to my 21:9 folder, how does it look?

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 Post subject: Re: Fallout 4 21:9
PostPosted: 16 Nov 2015, 03:59 
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Joined: 16 Nov 2015, 03:45
Posts: 7
Created an account just to tell you how amazing you are Haldi and to give you feedback. It looks like there is an issue with the compass in power armor. The compass is fine when you're not in power are, but the second you go in it shifts the location icons around. I created a gif to show you. http://giphy.com/gifs/3o85xyLsrYytlx4KE8

I am using the .ini edits to fix the power armor UI, I tested without it and it still does the same thing.

Thanks for all your hard work!


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 Post subject: Re: Fallout 4 21:9
PostPosted: 16 Nov 2015, 12:43 
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Joined: 24 Sep 2015, 05:22
Posts: 34
Here's another .ba2 for you guys to try. This is for 2560x1080 but might work for 3440x1440 as well.

Screens:
Spoiler:
Image
Image
Image
Image
Image
Image

Fallout4 - Interface.ba2: (link removed)
Let me know if there are any problems but keep in mind that I've just been following Haldi's tutorials and winging it so no promises.


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 Post subject: Re: Fallout 4 21:9
PostPosted: 16 Nov 2015, 13:22 
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Joined: 16 Nov 2015, 03:45
Posts: 7
Ci7rus for just winging it you've done a fantastic job. Now I only had a few minutes before work to download the file and do a quick look, but everything looks pretty spot on. Yours doesn't have the same issue with the compass in power armor that Haldi's had. Maybe we could create a list of all the menus that need to be looked at and when I get home from work I can take a bunch of screen shots.


Thanks everyone who has taken time away from their personal lives to help out the community.


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 Post subject: Re: Fallout 4 21:9
PostPosted: 16 Nov 2015, 14:52 
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Joined: 24 Jul 2015, 21:06
Posts: 33
Thanks Haldi but I did something wrong im not sure what it is so there were not changes.
I have a 3440x1440 Monitor and Ci7rus file worked great except for the scope and when it rains the shade is not filling the entire screen in the power armor.

Thank you both !!


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 Post subject: Re: Fallout 4 21:9
PostPosted: 16 Nov 2015, 15:17 
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Joined: 24 Sep 2015, 05:22
Posts: 34
ocelot wrote:
Thanks Haldi but I did something wrong im not sure what it is so there were not changes.
I have a 3440x1440 Monitor and Ci7rus file worked great except for the scope and when it rains the shade is not filling the entire screen in the power armor.

Thank you both !!


Ah, that sucks. If putting the original scopemenu.swf in data\interface doesn't override what I did let me know and I'll repack another .ba2 with it. Afraid I can't do much else on that front since I don't have a 3440x1440 monitor.


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 Post subject: Re: Fallout 4 21:9
PostPosted: 16 Nov 2015, 15:29 
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ocelot wrote:
except for the scope

More Details? Screenshot? I have no idea what could be wrong.


Btw, Talking about ScopeMenu.swf

I've modified Ci7rus file and tried something.
Anyone could test this and send some Screenshots of Quadratic and Round scope?
P.S there are Shape 14 and 70.svg included in the zip. I've Managed to modify them for 21:9 but i'm not sure if the reimport worked :( it says take a .bmg /.png file and not .svg ~.~
I'm not really keen on raw editing the DefineShape (70)

Attachment:
ScopeMenu.zip [31.58 KiB]
Downloaded 345 times

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 Post subject: Re: Fallout 4 21:9
PostPosted: 16 Nov 2015, 16:09 
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Joined: 24 Sep 2015, 05:22
Posts: 34
Haldi wrote:
ocelot wrote:
except for the scope

More Details? Screenshot? I have no idea what could be wrong.


Btw, Talking about ScopeMenu.swf

I've modified Ci7rus file and tried something.
Anyone could test this and send some Screenshots of Quadratic and Round scope?
P.S there are Shape 14 and 70.svg included in the zip. I've Managed to modify them for 21:9 but i'm not sure if the reimport worked :( it says take a .bmg /.png file and not .svg ~.~
I'm not really keen on raw editing the DefineShape (70)

Attachment:
ScopeMenu.zip


There's no change in game unfortunately, it'll only show the same 16:9 area.


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 Post subject: Re: Fallout 4 21:9
PostPosted: 16 Nov 2015, 16:13 
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Sadly when you use your Interface in 5760x1080 and zoom the game crashes xD

Good news ? the years of CNC milling paid off :D raw edit is pretty easy. it'll be fixed soon... i think

Take this. Modified your .ba2 with the new ScopeMenu.swf
At least i think so.... maybe.... lots of screenshots of round and quadratic scope plx
*Edit: Deleted Attachment that failed*

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 Post subject: Re: Fallout 4 21:9
PostPosted: 16 Nov 2015, 16:32 
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Joined: 24 Sep 2015, 05:22
Posts: 34
Haldi wrote:
Sadly when you use your Interface in 5760x1080 and zoom the game crashes xD

Good news ? the years of CNC milling paid off :D raw edit is pretty easy. it'll be fixed soon... i think

Take this. Modified your .ba2 with the new ScopeMenu.swf
At least i think so.... maybe.... lots of screenshots of round and quadratic scope plx


No luck, the game crashes as soon as I try to zoom :cry:


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