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PostPosted: 06 Sep 2015, 03:14 
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Joined: 06 Sep 2015, 03:07
Posts: 2
jackfuste wrote:
skancerous wrote:
It seems that the problem with enemy markers and the rectangle in the middle cannot be fixed...

You can try this:
Attachment:
mgs_fix.zip

Run mgs_fix.EXE
Run game and press F1 to fix markers


Very nice work mate, could you share the Trainer's source?
I need to fix my resolution (6000 x 1080) for the markers.

Would also help a lot to know which values to change.

Thanks a lot,
ITALion


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PostPosted: 06 Sep 2015, 04:23 
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Joined: 24 Jul 2015, 21:06
Posts: 33
jackfuste wrote:
skancerous wrote:
It seems that the problem with enemy markers and the rectangle in the middle cannot be fixed...

You can try this:
Attachment:
mgs_fix.zip

Run mgs_fix.EXE
Run game and press F1 to fix markers


Thanks for the great work! But after applying the fix everything(Game,menus) is zoomed in...why?


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PostPosted: 06 Sep 2015, 04:28 
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Joined: 20 Jun 2015, 06:24
Posts: 7
Great work and the enemy indicator is much much more accurate, however, it appears most of the interface components (like icon, text, tutorial) are much larger now, is it expected or a trade-off?


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PostPosted: 06 Sep 2015, 04:31 
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Joined: 04 Sep 2015, 05:49
Posts: 10
Excellent work Jackfuste, I think it's safe to say we all appreciate what you're doing here. Having a little hitch though. With the marker fix, markers are almost in the right place, but every hud element is massive except for the weapon section as shown here. I assume this is because it's accounting for a 21:9 display and not my own ratio, 49:9. It seems the entire screen space is affected because even the CQC prompt is almost completely off screen.
Image


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PostPosted: 06 Sep 2015, 08:31 
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Joined: 02 Sep 2015, 04:51
Posts: 7
Hey All,

I just wanted to let you know that I put together a quick little program that should make it easier to patch your mgsvtpp.exe

Attachment:
File comment: (use 'wsgf' to unlock)
screen_hex_patch.rar [363.24 KiB]
Downloaded 2651 times


All you need to do is extract Screen_Hex_Patch.exe to the same directory as the game's executable, run it, and choose your options. It should take care of the rest of the busy work.

Image Image Image

Image Image Image


I'm no programmer so I can't guarantee that it's fool-proof, just a quick and dirty script. However, it seems to do the trick for the most part.

I've included the source batch file and xvi script so if anyone want's to take this and modify it they can.

Attachment:
File comment: patch script
patch_script.zip [401.5 KiB]
Downloaded 1156 times


Enjoy!

Let me know if I need to fix anything!

EDIT: Since we figured out that FOV can't be patched, I have set it to an optional choice. You can now skip step two and go straight to patching!


Last edited by iria2 on 25 Sep 2015, 07:34, edited 2 times in total.

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PostPosted: 06 Sep 2015, 08:54 
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Joined: 04 Sep 2015, 05:49
Posts: 10
Very cool, would you consider adding the ui/marker fix when it's done? I can see this becoming very useful while dealing with many early patches to the game.


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PostPosted: 06 Sep 2015, 09:11 
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Joined: 02 Sep 2015, 04:51
Posts: 7
As soon as I figure out how, I absolutely will! Yeah that's how this little thing started. I got annoyed when, three days in a row, I had to pull up the calculator and edit the game file. So this was born. Yay!


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PostPosted: 06 Sep 2015, 10:40 
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Joined: 19 Dec 2011, 16:03
Posts: 521
wallacefu wrote:
Great work and the enemy indicator is much much more accurate, however, it appears most of the interface components (like icon, text, tutorial) are much larger now, is it expected or a trade-off?

That expected only for eyefinity/surround resolutions.
ElderCub wrote:
Very cool, would you consider adding the ui/marker fix when it's done? I can see this becoming very useful while dealing with many early patches to the game.

Currently ui/marker can't be fixed in exe file, since this requires changes in code, but code section is packed, so you can't modify it.
Maybe when be scene release, exe file will be unpacked and available for code changes.

ITALion wrote:
Very nice work mate, could you share the Trainer's source?
I need to fix my resolution (6000 x 1080) for the markers.

Would also help a lot to know which values to change.

Thanks a lot,
ITALion

Here's Cheat Engine table:
Attachment:
mgsvtpp_CE_table.7z [567 Bytes]
Downloaded 778 times


First value should be changed
from
F3 0F 59 0D BD B5 00 FF
to
F3 0F 59 0D C1 B5 00 FF
this fixes marker position.

Second value - 64, is size for marker and some ui elements.
Proper value should be calculated by formula:
64 * ((width/height)/1.77777)
For example, 64 * ((6000/1080)/1.77777) = 200.00087
So, 64 should be changed to 200.00087


Attachments:
mgsvtpp_6000x1080.jpg
mgsvtpp_6000x1080.jpg [ 2.25 MiB | Viewed 14218 times ]


Last edited by jackfuste on 06 Sep 2015, 13:03, edited 1 time in total.
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PostPosted: 06 Sep 2015, 11:28 
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Joined: 24 Jul 2015, 21:06
Posts: 33
I have a lg 34uc97 curved monitor. Im not sure but it's neither eyefinity nor surround. But Im still having the zoomed in problem with f1. Is there a way to fix this ?


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PostPosted: 06 Sep 2015, 12:42 
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Joined: 04 Sep 2015, 05:49
Posts: 10
I think you're missing the first part of the fix, which is hex editing the .exe. There's a 2 part tutorial on pages 5 and 7, or on 10 for them put together nicely.


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