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PostPosted: 01 Sep 2015, 21:38 
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Joined: 24 Jun 2013, 01:54
Posts: 34
Has anyone figured out a way to alter the FOV for this game?


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PostPosted: 01 Sep 2015, 21:43 
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Joined: 19 Dec 2011, 16:03
Posts: 521
karloy wrote:
What is the value for 5985 x 1080? Happy to hex-edit it.

  • Calculate your aspect ratio
    For example:
    5985/1080 = 5.541666666666667
  • Convert it to hex value here - http://babbage.cs.qc.cuny.edu/IEEE-754/
    You get - 40 B1 55 55
    Now write bytes from right to left, so it will be 55 55 B1 40
  • Open mgsvtpp.exe in HEX-editor
  • Find value 39 8E E3 3F and change it to 55 55 B1 40
  • Save file
  • Play


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PostPosted: 01 Sep 2015, 21:44 
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Joined: 01 Sep 2015, 21:30
Posts: 3
Badassmofo, That fix didn't seem to work for me unfortunately.


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PostPosted: 01 Sep 2015, 21:48 
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Joined: 27 May 2015, 17:08
Posts: 5
Many thanks Jackfuste.It's very helpful :)


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PostPosted: 01 Sep 2015, 21:49 
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Joined: 01 Jul 2014, 01:00
Posts: 70
jackfuste wrote:
karloy wrote:
What is the value for 5985 x 1080? Happy to hex-edit it.

  • Calculate your aspect ratio
    For example:
    5985/1080 = 5.541666666666667
  • Convert it to hex value here - http://babbage.cs.qc.cuny.edu/IEEE-754/
    You get - 40 B1 55 55
    Now write bytes from right to left, so it will be 55 55 B1 40
  • Open mgsvtpp.exe in HEX-editor
  • Find value 39 8E E3 3F and change it to 55 55 B1 40
  • Save file
  • Play


thanks for the explanation!


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PostPosted: 01 Sep 2015, 21:58 
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Joined: 01 Sep 2015, 21:30
Posts: 3
When I edit the values and save it gives me an error saying that file cant run on this computer, Contact the Software Publisher.


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PostPosted: 01 Sep 2015, 22:00 
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Joined: 15 Dec 2014, 13:08
Posts: 3
Thanks for the fix. Is it possible for anyone to look into the ennemy marker ? (Red Triangle over the head)
They are scale on a 1980 res. With the fix, the ennemy marker start moving up and down and left and right with the camera mouvement. To sum up, instead of being stuck over the head of the ennemies, the red triangles move everywhere around the target.


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PostPosted: 01 Sep 2015, 22:11 
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Joined: 01 Sep 2015, 21:10
Posts: 2
Gooddick wrote:
Thanks for the fix. Is it possible for anyone to look into the ennemy marker ? (Red Triangle over the head)
They are scale on a 1980 res. With the fix, the ennemy marker start moving up and down and left and right with the camera mouvement. To sum up, instead of being stuck over the head of the ennemies, the red triangles move everywhere around the target.


Most likely need a bigger fix then resolution correction. I noticed it too. It's a bit annoying, but it hasn't been too much of an issue.


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PostPosted: 01 Sep 2015, 22:23 
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Joined: 01 Sep 2015, 13:13
Posts: 4
damn... i need the fix for the beta .exe (1.0.0.2) ... :cry:

with this .exe(1.0.0.1) the game crash at start... see here: https://steamcommunity.com/app/287700/discussions/0/527273983049417369/

jackfuste wrote:
karloy wrote:
What is the value for 5985 x 1080? Happy to hex-edit it.

  • Calculate your aspect ratio
    For example:
    5985/1080 = 5.541666666666667
  • Convert it to hex value here - http://babbage.cs.qc.cuny.edu/IEEE-754/
    You get - 40 B1 55 55
    Now write bytes from right to left, so it will be 55 55 B1 40
  • Open mgsvtpp.exe in HEX-editor
  • Find value 39 8E E3 3F and change it to 55 55 B1 40
  • Save file
  • Play


okay, with this manual Idid it myself! works great, thank you!!! :clap:


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PostPosted: 02 Sep 2015, 01:13 
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Joined: 02 Sep 2015, 01:04
Posts: 1
I'm having something weird going on with my colors with this fix. Anyone else experiencing this? Its like a smaller rectangle in the middle has different coloring than the outside. Any ideas how to fix?


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