Thanks guys for your responses
Magicka 2 is indubitably based on the same engine as Wizard Wars.
I bet that the panoramic resolution restriction is still implemented in Magicka 2 because they just forked their first engine.
(I'm saying
first engine because Magicka 2 isn't developed by the same guys as Magicka 2)
But then, is it just an oversight or is it voluntary?
I hope It'll be hackable, but I'm a bit worried about it.
It's pretty certain that they disallowed the use of a panoramic resolution in Wizard Wars because of the unfair advantages.
If it's not an oversight in Magicka 2 means it's voluntary. Hacking such a restriction would be kinda dangerous.
One must add that if a hack comes out, there's a pretty good chance that It'll be also compatible with Wizard Wars.
At this point I'm still guessing, but I'm sure both games would be patched rapidly against that kind of tools.
There's a bunch of people complaining about various things on Paradox's forums.
It's nearly impossible that they'll change anything like the way spells work less than two weeks of the release.
On the contrary removing the limit they imposed on panoramic resolution would be doable rapidly.
Nonetheless, I still hope that they'll fix it until (or after?) the release.
Since they're not responding about that issue, I'm afraid that they simply don't care: after all we, panoramic screens/eyefinity/surround users, are only a tiny fraction of their customers.
That's why I'm seriously encouraging
anyone concerned about this issue to
write something here or on Paradox's forums.
If we want them to do something, we must prove that we're more than three guys.