Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Post subject: Re: Dark Souls II
PostPosted: 19 Feb 2015, 16:14 
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Joined: 15 Feb 2015, 23:11
Posts: 30
Dark Souls 1 +2 are both currently broken for 21:9 due to Steam patches does anyone know if the plugin creators are working on updates?


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 Post subject: Re: Dark Souls II
PostPosted: 19 Feb 2015, 17:17 
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Joined: 04 Oct 2014, 15:31
Posts: 25
Unknown.

I am hoping that either HaYDeN gets time, widescreen fixer add a plugin or someone else comes up with a solution. At the moment I cant even bring myself to play it. /firstworldproblems


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 Post subject: Re: Dark Souls II
PostPosted: 27 Feb 2015, 16:38 
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Joined: 16 Apr 2008, 17:16
Posts: 273
Weekly bump, hoping that someone will take a look at it, please ANYONE.


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 Post subject: Re: Dark Souls II
PostPosted: 27 Feb 2015, 17:30 
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Insiders
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Joined: 21 May 2011, 14:18
Posts: 1232
CY:G wrote:
Weekly bump, hoping that someone will take a look at it, please ANYONE.


I've talked with Hayden yesterday about the fix and I found out what was wrong with it. Hayden thought he fixed it (as he did other fixes) but apparently he missed this one.
I think he will push an updated version soon, but I really don't know when he will do it (since I'm not him:)) )

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 Post subject: Re: Dark Souls II
PostPosted: 27 Feb 2015, 17:34 
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Joined: 16 Apr 2008, 17:16
Posts: 273
helifax wrote:
CY:G wrote:
Weekly bump, hoping that someone will take a look at it, please ANYONE.


I've talked with Hayden yesterday about the fix and I found out what was wrong with it. Hayden thought he fixed it (as he did other fixes) but apparently he missed this one.
I think he will push an updated version soon, but I really don't know when he will do it (since I'm not him:)) )



Super excited for this, thank you so much.


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 Post subject: Re: Dark Souls II
PostPosted: 27 Feb 2015, 22:32 
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Insiders
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Joined: 21 Oct 2014, 23:33
Posts: 291
There is a workaround guys... Spread game manually. See my PLP post on previous page. FWS & WSF are NOT needed if Crossfire is not being used & you don't mind stretched menus.


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 Post subject: Re: Dark Souls II
PostPosted: 27 Feb 2015, 23:21 
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Joined: 04 Oct 2014, 15:31
Posts: 25
Great news!!!! Hopefully soon...


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 Post subject: Re: Dark Souls II
PostPosted: 04 Mar 2015, 00:09 
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Joined: 15 Feb 2015, 23:11
Posts: 30
I really hope its soon I do not think the DX9 version of Dark Souls 2 will be updated ever again as the next release is DX11 only so it will be a brand new program exe.


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 Post subject: Re: Dark Souls II
PostPosted: 05 Mar 2015, 15:32 
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Joined: 05 Mar 2015, 15:12
Posts: 1
Hi all,

Can anyone describe what the exact issue is they are getting so I can compare my experience?

I've been wrestling with DS2 for a few days now to get a triple screen setup running for this game.

I've got it running with Flawless Widescreen, but the game still only runs on the center screen.

In Flawless Widescreen I get this message:
Code:
Last Error:
Could not find TextAspectX injection point, Dark Souls II may have updated to a version that is no longer supported.

Try restarting Dark Souls II or selecting a different version and re-enable the fix.


Does this match with anybody else's experience?

Thanks.


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 Post subject: Re: Dark Souls II
PostPosted: 08 Mar 2015, 12:44 
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Joined: 15 Feb 2015, 23:11
Posts: 30
Massive thanks to HaYDen he has now fixed his FWS plugin for this to work again (use offline only to avoid a VAC ban though).


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