Hi everyone.
I just found this website a few minutes ago. Nice site! Widescreen gaming really does kick the s*** out of 4:3! And I'm really glad that the two games I play the most (World of Warcraft and Counter-Strike: Source) fully support it. :)
Anyway, something I wanted to ask or discuss is the "optimal" field of vision setting for 16:10 ratio resolutions, such as 1680*1050. With optimal I mean the most realistic, not what you think gives the best payoff between vision and aiming accuracy at, say, Quake.
As we all know, for 4:3 resoltions, a field of vision of 90 degrees is optimal. Well, some of the older games, such as Quake 3, don't automatically change the field of vision when you change to a widescreen resolution - they require you to manually change this setting.
Anyway, I did the following simple calculations...
(given that 90 is the optimal FoV for 4:3)
width / height / field of vision = 4 / 3 / 90 ~= 0.0148
This number 0.0148 should be the same for 16:10, I presume. So...
16 / 10 / x ~= 0.0148
x ~= 16 / 10 / 0.0148
x = 108
Is this correct? Is a field of vision of 108 degrees "optimal" for 16:10 resolutions?
I'm not at home just now, so I can't check this... I think I used a FoV of 110 in Quake 3 before, and it seemed fairly good, but possibly a tiny bit off.
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