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[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Post subject: Re: Borderlands 2
PostPosted: 19 Jul 2013, 08:50 
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Joined: 18 Jul 2007, 04:19
Posts: 513
Sorry to necro this old thread, but I found a small graphical bug in the Torgue DLC when using Surround:

Image
Image

Basically, the main area's background are blacked out. When you zoom in, the FoV seems to correct itself for the background.

Fairly sure the only way to fix is with an FoV hack...being an Unreal engine game and all.


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 Post subject: Re: Borderlands 2
PostPosted: 30 Jul 2013, 07:49 
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Joined: 18 Jul 2007, 04:19
Posts: 513
Can anyone take a crack at the issue I posted? Wouldn't be a bad idea to fix the distant fog issue.


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 Post subject: Re: Borderlands 2
PostPosted: 24 Aug 2013, 12:52 
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Joined: 21 Nov 2011, 17:24
Posts: 24
I'd love it if someone could take a crack at fixing the in-game chat, which is still off screen for me (same with a couple of the menus as mentioned earlier in this thread). I'm sure people in co-op games are trying to tell me something, i just can't read it! :cry:


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 Post subject: Re: Borderlands 2
PostPosted: 17 Oct 2013, 03:17 
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Joined: 17 Jul 2010, 21:49
Posts: 79
I just started playing Borderlands 2, and while the minor multi-monitor issues (Chat, Network Connection menu, Character Selection menu, Shift Code screen) are annoying, the biggest issue I have is headaches after an hour or two of playing. Part of that is likely to the camera bounce when running / shooting / taking damage, but I feel like a lot is also due to FoV.

What FoV people are finding comfortable for triple-screen (5760x1080 ish) in this game?


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 Post subject: Re: Borderlands 2
PostPosted: 11 Nov 2013, 13:07 
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Joined: 06 Mar 2008, 17:20
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The problem in BL2 is that not matter what FOV you choose, your character's weapons remain unchanged and always take up a lot of space right in front of you. I find it quite tiring indeed and I blame the Unreal Engine for putting the game world and the player model in separate planes of existence with no way to tweak them both...


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 Post subject: Re: Borderlands 2
PostPosted: 21 Aug 2018, 01:42 
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Joined: 09 Dec 2010, 02:32
Posts: 22
scavvenjahh wrote:
The problem in BL2 is that not matter what FOV you choose, your character's weapons remain unchanged and always take up a lot of space right in front of you. I find it quite tiring indeed and I blame the Unreal Engine for putting the game world and the player model in separate planes of existence with no way to tweak them both...


There's actually a fix for view model, but it's complicated to fix. You need to use the view model fixer mod and the Unofficial Community Patch from the Nexus and also download BLCMM to load the mods. I load UCP first, then import the View Model fix. I check the options I want, then Save the changes. Once in game at the "continue" or "New game" screen, open the console and type: exec patch.txt.

You have to open the console and type that every time you launch the game, but it's soooooooo worth it.


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