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PostPosted: 26 Mar 2013, 01:59 
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Joined: 26 Mar 2013, 01:18
Posts: 2
Hello,

Thanks for all the hard work. Is there any fix for the current version? I tried both versions of dopefish's tool. Im not sure where the .xml files are to import. and for the updated version, it detects the wrong path for my install, so I just moved the files to the correct install path after it was made and the hud was gone. I was able to fix it by removing the hudlayout.res file.

Thanks! :rockout:


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PostPosted: 28 Mar 2013, 21:10 
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Joined: 13 Feb 2012, 03:35
Posts: 5
I'll upload my files which are for 5760x1200. Here is what I needed/did to get it to work. It's not perfect but at least all the main HUD elements are centred and it works for MvM.

1. In the archive is a list of where the necessary base files can be extracted from.
2. Use HLExtract from Nem's HLLib tools to extract these files. I think the link in this thread still works but if not just Google it.
3. Extract the files into a similar directory structure, replacing the "root\hl2" bit with something like "TF2HUD" i.e. for file BaseChat.res:

source: root\hl2\resource\ui\BaseChat.res ---> destination: TF2HUD\resource\ui\BaseChat.res

4. I used v1.0.7 of DopeFish's SourceHudEditor as that one worked for me. Drag and drop the TF2HUD directory you created into the HudEditor and let it do its magic.
5. Then finally copy the directories in TF2HUD (namely "resource" and "scripts") into \Steam\SteamApps\{username}\team fortress 2\tf\

Enjoy!


Attachments:
TF2_HUD_5760x1200-2013-03.rar [41.49 KiB]
Downloaded 384 times
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PostPosted: 10 Apr 2013, 09:55 
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Joined: 14 Apr 2007, 02:13
Posts: 1514
I still plan on updating the tool. I've just been so overwhelmed with work these last few months.

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PostPosted: 01 May 2013, 03:02 
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Joined: 08 May 2010, 20:08
Posts: 3
Thanks for the tool, it's pretty cool. Are you planning on updating the tool for the latest TF2 content change?


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PostPosted: 02 May 2013, 07:11 
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Joined: 03 Nov 2011, 15:01
Posts: 37
My current set for 5760x1200 in vpk-format.

Doesn't include new weapons for last 6 months, but otherwise should fine.
I'll comb through the old changelogs in the next few days and make a new XML & basefileset for the 1.0.7 tool.


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Multimonitor 5760x1200.rar [21.66 KiB]
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PostPosted: 05 May 2013, 22:37 
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Joined: 19 Mar 2010, 03:10
Posts: 15
Baldur wrote:
My current set for 5760x1200 in vpk-format.

Doesn't include new weapons for last 6 months, but otherwise should fine.
I'll comb through the old changelogs in the next few days and make a new XML & basefileset for the 1.0.7 tool.


Where does the .vpk go? Which directory ?


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PostPosted: 07 May 2013, 11:32 
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Joined: 03 Nov 2011, 15:01
Posts: 37
wuudogg wrote:
Baldur wrote:
My current set for 5760x1200 in vpk-format.

Doesn't include new weapons for last 6 months, but otherwise should fine.
I'll comb through the old changelogs in the next few days and make a new XML & basefileset for the 1.0.7 tool.


Where does the .vpk go? Which directory ?

Ah.

The new directory for custom files is: "Steam\steamapps\common\Team Fortress 2\tf\custom\"
.vpk:s go right into that directory, for loose files you have to create separate subdirectory and then put them as they would go under the old "\tf\" directory.


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PostPosted: 07 May 2013, 11:44 
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Joined: 19 Mar 2010, 03:10
Posts: 15
Thank you Baldur. It seems that Steam moved my data with this latest update and left an old tf2 directory under my \username.

Thanks again this works like a charm!



Baldur wrote:
wuudogg wrote:
Baldur wrote:
My current set for 5760x1200 in vpk-format.

Doesn't include new weapons for last 6 months, but otherwise should fine.
I'll comb through the old changelogs in the next few days and make a new XML & basefileset for the 1.0.7 tool.


Where does the .vpk go? Which directory ?

Ah.

The new directory for custom files is: "Steam\steamapps\common\Team Fortress 2\tf\custom\"
.vpk:s go right into that directory, for loose files you have to create separate subdirectory and then put them as they would go under the old "\tf\" directory.


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PostPosted: 22 May 2013, 23:21 
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Joined: 08 May 2010, 20:08
Posts: 3
Any news on an updated XML file for the tool? The old file structure doesn't exist anymore so it doesn't currently create the files I could move to the new directory.


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PostPosted: 22 Jun 2013, 07:58 
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Joined: 23 Nov 2011, 00:52
Posts: 60
Sp12 wrote:
Any news on an updated XML file for the tool? The old file structure doesn't exist anymore so it doesn't currently create the files I could move to the new directory.

Any update with someone who got this to work? Would be so helpful


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