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 Post subject: Re: Far Cry 3
PostPosted: 21 Dec 2012, 05:52 
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Joined: 10 Sep 2012, 02:04
Posts: 35
Still can't get the hud so it is not stretched. I have tried every desktop resolution and in game resolution combination.


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 Post subject: Re: Far Cry 3
PostPosted: 22 Dec 2012, 01:26 
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Joined: 20 Dec 2012, 17:39
Posts: 5
Haldi wrote:

http://www.youtube.com/watch?v=mqnAbRpyqfI


E3 vs Retail comparision! Somehow.... not what it should be!

LoLz

a lot of gamers have enough gaming power to run it like that, so why did they remove it? :|
Guess they where thinking false advertisement FTW xD


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PostPosted: 22 Dec 2012, 15:01 
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Joined: 22 Dec 2012, 14:51
Posts: 5
Hi, this game is huge in solo and multimonitors.
But, i have some problems in multiplayers.
in 5040x1050 the game crash at the end of each multiplayers game.
So after some research i found nothing to solve this crash of FC3 (in DX9 or DX11)
So i modified the Sli profile with Nvidia Inspector like that :
Image
And miracle, FC3 don't crash anymore in DX9 ( i don't try in DX11 yet)
Somebody got this problem in multiplayer?? and how they fix it??
:TrueWS:
Sorry for my english, i'm a poor little frog.

P.S.: good job WSGF , The best support of multimonitors players. :savews:


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 Post subject: Re: Far Cry 3
PostPosted: 01 Jan 2013, 12:09 
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Joined: 02 Sep 2012, 17:14
Posts: 35
flawless widescreen will not load up when running dx9. The 1 or 2 times game would not crash when loading dx11 it starts and runs as intented.

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SABERTOOTH 990FX R1- AMD FX-8350 4.5 - Kingston Hyper X 16gb DDR3 1600
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 Post subject: Re: Far Cry 3
PostPosted: 01 Jan 2013, 16:38 
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Joined: 14 Feb 2010, 13:39
Posts: 761
Daimond wrote:
flawless widescreen will not load up when running dx9. The 1 or 2 times game would not crash when loading dx11 it starts and runs as intented.


The patch is only designed for the DX11 version - however I guess it's possible that the same signature scan will work on the DX9 executable, I've never tried it.

You could try editing C:\Program Files (x86)\Flawless Widescreen\PluginCache\FWS_Plugins\Modules\Farcry3\Dependencies\Scripts\Farcry3_UI.lua (use notepad++ or something that supports linux line endings)

And change this code block:

Code:
         if HackTool:FindProcess("*","farcry3_d3d11.exe","*") == true then
            FWSBinds.c_Tools_PumpedSleep(1000)
            HackTool:OpenProcess(FWSBinds.P_ALL_ACCESS)            
            VersionCombo_Changed(VersionCombo)
               
         else
            PluginViewport:SetStatusMessage( "Searching for " .. ProcessFriendlyName .. " process, please configure desired settings and launch the game." )               
         end

To this:

Code:
         if HackTool:FindProcess("*","farcry3_d3d11.exe","*") == true then
            FWSBinds.c_Tools_PumpedSleep(1000)
            HackTool:OpenProcess(FWSBinds.P_ALL_ACCESS)            
            VersionCombo_Changed(VersionCombo)
         elseif HackTool:FindProcess("*","farcry3_d3d9.exe","*") == true then
            FWSBinds.c_Tools_PumpedSleep(1000)
            HackTool:OpenProcess(FWSBinds.P_ALL_ACCESS)            
            VersionCombo_Changed(VersionCombo)      
         else
            PluginViewport:SetStatusMessage( "Searching for " .. ProcessFriendlyName .. " process, please configure desired settings and launch the game." )               
         end

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 Post subject: Re: Far Cry 3
PostPosted: 01 Jan 2013, 19:21 
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Joined: 01 Jan 2013, 03:10
Posts: 5
this sux alot i am having the same issue as everybody else is. i cant believe it 2013 and game makers are not producing games that support this. yoyu know most of all the games i have that are old so to speak just took eyefinity and ran with it with little to no effort to setup. ive wrote ubisoft like thats gonna do anything but im on the verge of requesting my money back this is horrible.


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 Post subject: Re: Far Cry 3
PostPosted: 01 Jan 2013, 23:16 
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Joined: 02 Sep 2012, 17:14
Posts: 35
Thx worked good just had to change one thing instead of " farcry3_d3d9.exe " its " farcry3.exe "
Thought about doing this my self, but was late when thought about it so left it as is till now :)
Thx again.

Code:
         if HackTool:FindProcess("*","farcry3_d3d11.exe","*") == true then
            FWSBinds.c_Tools_PumpedSleep(1000)
            HackTool:OpenProcess(FWSBinds.P_ALL_ACCESS)            
            VersionCombo_Changed(VersionCombo)
         elseif HackTool:FindProcess("*","farcry3_d3d9.exe","*") == true then
            FWSBinds.c_Tools_PumpedSleep(1000)
            HackTool:OpenProcess(FWSBinds.P_ALL_ACCESS)            
            VersionCombo_Changed(VersionCombo)      
         else
            PluginViewport:SetStatusMessage( "Searching for " .. ProcessFriendlyName .. " process, please configure desired settings and launch the game." )               
         end


To this:

Code:
         if HackTool:FindProcess("*","farcry3_d3d11.exe","*") == true then
            FWSBinds.c_Tools_PumpedSleep(1000)
            HackTool:OpenProcess(FWSBinds.P_ALL_ACCESS)            
            VersionCombo_Changed(VersionCombo)
         elseif HackTool:FindProcess("*","farcry3.exe","*") == true then
            FWSBinds.c_Tools_PumpedSleep(1000)
            HackTool:OpenProcess(FWSBinds.P_ALL_ACCESS)            
            VersionCombo_Changed(VersionCombo)      
         else
            PluginViewport:SetStatusMessage( "Searching for " .. ProcessFriendlyName .. " process, please configure desired settings and launch the game." )               
         end

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Windows 7 x64 SP1
SABERTOOTH 990FX R1- AMD FX-8350 4.5 - Kingston Hyper X 16gb DDR3 1600
ATI R290 Eyefinity


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 Post subject: Re: Far Cry 3
PostPosted: 02 Jan 2013, 13:44 
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Joined: 14 Feb 2010, 13:39
Posts: 761
Daimond wrote:
Thx worked good just had to change one thing instead of " farcry3_d3d9.exe " its " farcry3.exe "
Thought about doing this my self, but was late when thought about it so left it as is till now :)
Thx again.


Good - be nice if more people experimented such as yourself, I will implement that slight change in the plugin next time I push a update out.

I guess uber lazy people in the meantime could just rename farcry3_dxd11.exe to farcry3_dxd11_old.exe... then rename farcry3.exe to farcry3_dxd11.exe or whatever, should net a similar result.

Also - if you say it's crashing on launch, I'd raise the pumpedsleep statement from 1000ms to say 3000ms, maybe it's taking longer (than I) expected to load the executable into memory on your computer and arbitrary overwriting some peice of code it shouldn't be, normally I'd match the window name and class name but my implementation of Lua doesn't support Unicode symbols currently and it uses a TM symbol in it's window name, thus the fix doesn't actually know when the executable is loaded into memory and executing.

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Want to keep Flawless Widescreen alive? Donate Here


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 Post subject: Re: Far Cry 3
PostPosted: 02 Jan 2013, 21:21 
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Joined: 02 Sep 2012, 17:14
Posts: 35
HaYDeN wrote:
Daimond wrote:
Thx worked good just had to change one thing instead of " farcry3_d3d9.exe " its " farcry3.exe "
Thought about doing this my self, but was late when thought about it so left it as is till now :)
Thx again.


Good - be nice if more people experimented such as yourself, I will implement that slight change in the plugin next time I push a update out.

I guess uber lazy people in the meantime could just rename farcry3_dxd11.exe to farcry3_dxd11_old.exe... then rename farcry3.exe to farcry3_dxd11.exe or whatever, should net a similar result.

Also - if you say it's crashing on launch, I'd raise the pumpedsleep statement from 1000ms to say 3000ms, maybe it's taking longer (than I) expected to load the executable into memory on your computer and arbitrary overwriting some peice of code it shouldn't be, normally I'd match the window name and class name but my implementation of Lua doesn't support Unicode symbols currently and it uses a TM symbol in it's window name, thus the fix doesn't actually know when the executable is loaded into memory and executing.


Its the game it self that Crashes not your program :( But I will keep in mind if does become a problem. Hoping in the new year here they fix all the crashing problems, as it took me about 3 hours of messing around to get game running stable. Took a bit to find out that it was the DX11 that was the main problem, still randomly crashes in DX9 though but lest its playable. Also took a bit to run down the beta RadeonPro 1.1.1.0 program that has SweetFX bilt in, witch now lets me run it on x64 games, plus has a ton of new settings.
Im a basic programer mostly,can deal well with Bat, xml and such files. Only started getting into Lua scrypt cause of Rainmeter, Got back into Hex code cause of Xcom since C64 days :)

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Windows 7 x64 SP1
SABERTOOTH 990FX R1- AMD FX-8350 4.5 - Kingston Hyper X 16gb DDR3 1600
ATI R290 Eyefinity


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 Post subject: Re: Far Cry 3
PostPosted: 02 Jan 2013, 23:07 
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Joined: 02 Sep 2012, 17:14
Posts: 35
Code:
         if HackTool:FindProcess("*","farcry3_d3d11.exe","*") == true then
            FWSBinds.c_Tools_PumpedSleep(1000)
            HackTool:OpenProcess(FWSBinds.P_ALL_ACCESS)            
            VersionCombo_Changed(VersionCombo)
               
         else
            PluginViewport:SetStatusMessage( "Searching for " .. ProcessFriendlyName .. " process, please configure desired settings and launch the game." )               
         end

To this:

Code:
         if HackTool:FindProcess("*","farcry3*.exe","*") == true then
            FWSBinds.c_Tools_PumpedSleep(1000)
            HackTool:OpenProcess(FWSBinds.P_ALL_ACCESS)   
            VersionCombo_Changed(VersionCombo)
               
         else
            PluginViewport:SetStatusMessage( "Searching for " .. ProcessFriendlyName .. " process, please configure desired settings and launch the game." )               
         end


Tested and works as well, changing the "farcry3_d3d11.exe" to "farcry3*.exe" loads up any file that loads with that name.

_________________
Windows 7 x64 SP1
SABERTOOTH 990FX R1- AMD FX-8350 4.5 - Kingston Hyper X 16gb DDR3 1600
ATI R290 Eyefinity


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