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 Post subject: Re: Far Cry 3
PostPosted: 07 Dec 2012, 02:32 
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Joined: 13 Feb 2010, 14:57
Posts: 52
I have two computers, an AMD 7970 Crossfired and an nvidia GTX670 SLI (my son's).

My 7970s have the same problems as everyone else......the minimap is giant and is displaced in the left upper corner on the middle screen of EyeFinity.
I am running the latest Beta 12.11 and the latest Caps.
I'm running 5760 x 1200 which should be correct for 3 x 24" landscape
With ULTRA settings I get bad stutter, even with Afterburner showing 60 FPS average, no VSync.
The HUD problem makes the game unplayable, the end. Thanks AMD.....evolve this.

My nvidia Surround system runs fine, the HUD is correct, but I can't adjust the FOV.....slider is greyed out.
Also I have that same wierd box effect in water.

That said, at least I can play the game on the nvidia machine. :shh:


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 Post subject: Re: Far Cry 3
PostPosted: 07 Dec 2012, 04:49 
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Joined: 17 Mar 2012, 00:55
Posts: 8
So here's some interesting stuff :

Myself and a growing list of people are experiencing bad Micro-stutter that is still present even when run in DX9 on low settings.
This video shows the problem in action http://www.youtube.com/watch?v=b171isQbROo

http://forums.ubi.com/showthread.php/730854-Micro-stuttering/

The fix at the moment is to cap your frame rate at 30 or 60 in the config file, I have it at 30 and most settings on high / ultra @ 5900x1080 :

Put MaxFps="30" (Exactly as I have written it) or whatever you want it to be in the gamerprofile.xml right after the command ShowFps="0". Gamerprofile.xml is located in C:\user\[username]\mydocuments\mygames\farcry3. Just be sure to make the file read only after you edit it or else the game will remove the command when you restart it."

Anything other then 30 or 60 will bring the stutter back.

The Modding community are starting to fire up and have already managed to change / remove the minimap :http://forums.ubi.com/showthread.php/734046-Mods-for-Far-Cry-3?p=8772455&viewfull=1#post8772455

Or things like remove the enemy icons only etc, full Mod list here :
http://forums.ubi.com/showthread.php/734046-Mods-for-Far-Cry-3

Improve the gun sites :
http://forums.ubi.com/showthread.php/734149-Better-sights-mod

Or turn off all hud elements completely :
http://kotaku.com/5966309/the-new-best-way-to-play-far-cry-3-hud+free-and-loving-it


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 Post subject: Re: Far Cry 3
PostPosted: 07 Dec 2012, 07:02 
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Joined: 11 Nov 2011, 17:43
Posts: 55
DK12000 wrote:

Put MaxFps="30" (Exactly as I have written it) or whatever you want it to be in the gamerprofile.xml right after the command ShowFps="0". Gamerprofile.xml is located in C:\user\[username]\mydocuments\mygames\farcry3. Just be sure to make the file read only after you edit it or else the game will remove the command when you restart it."

That helped a great deal

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 Post subject: Re: Far Cry 3
PostPosted: 07 Dec 2012, 19:06 
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Joined: 04 Dec 2012, 09:53
Posts: 4
magoo25 wrote:
I have two computers, an AMD 7970 Crossfired and an nvidia GTX670 SLI (my son's).

My 7970s have the same problems as everyone else......the minimap is giant and is displaced in the left upper corner on the middle screen of EyeFinity.
I am running the latest Beta 12.11 and the latest Caps.
I'm running 5760 x 1200 which should be correct for 3 x 24" landscape
With ULTRA settings I get bad stutter, even with Afterburner showing 60 FPS average, no VSync.
The HUD problem makes the game unplayable, the end. Thanks AMD.....evolve this.

My nvidia Surround system runs fine, the HUD is correct, but I can't adjust the FOV.....slider is greyed out.
Also I have that same wierd box effect in water.

That said, at least I can play the game on the nvidia machine. :shh:


So actually it apears the HUD-Scaling is an AMD-driver-problem?

Someone allready checked if it's related to crossfire or a general driver issue?

Thinkin about writing AMD some mails and tell them to get their shit fixed...But i don't believe this will change anything^^


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 Post subject: Re: Far Cry 3
PostPosted: 08 Dec 2012, 01:48 
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Joined: 26 Nov 2009, 22:21
Posts: 17
as i said am having the hud problem and am running with Nvidia gtx 680 (lastest driver) and Intel cpu


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 Post subject: Re: Far Cry 3
PostPosted: 08 Dec 2012, 03:16 
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Joined: 10 Sep 2012, 02:04
Posts: 35
Running AMD 7970 Trifire here @ 5760x1080 with bezel corrected size of 6000. I found if you use your native desktop resolution in game settings the mini map is the correct size just in top center of the left screen. Sucks not having bezel compensation but I can't play with that large mini map on the left screen. Also locking the fps to 60 as posted above fixed the stuttering a great deal.


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 Post subject: Re: Far Cry 3
PostPosted: 08 Dec 2012, 15:57 
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Joined: 13 Feb 2010, 14:57
Posts: 52
Defcoms wrote:
Running AMD 7970 Trifire here @ 5760x1080 with bezel corrected size of 6000. I found if you use your native desktop resolution in game settings the mini map is the correct size just in top center of the left screen. Sucks not having bezel compensation but I can't play with that large mini map on the left screen. Also locking the fps to 60 as posted above fixed the stuttering a great deal.


Try this, I got improvement in my FOV last night by doing this.............maybe it will help your minimap?

Go out of Eyefinity.
Set your main screen in the center @ 1920 x 1080 or whatever is it's standard.
Now go into the game and set it up however you like, play it for a minute or two. Save.

Now go back to Eyefinity and reset the game resolution to 5760 x 1080.

My FOV stayed locked at 105.....and the HUD was correct?

Hey, it's worth a try?


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 Post subject: Re: Far Cry 3
PostPosted: 08 Dec 2012, 16:47 
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Joined: 10 Sep 2012, 02:04
Posts: 35
Yeah didnt help. Mini map still in the top center of the left screen. Setting 5760 shrinks it where it is managble but not fixed. I am wonder why some people's are correct and some are not.


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 Post subject: Re: Far Cry 3
PostPosted: 09 Dec 2012, 06:09 
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Joined: 11 Nov 2011, 17:43
Posts: 55
For those with HUD issues (or without) - Remove HUD and audio indicators with a hex editor (Haven't tried it): http://www.youtube.com/watch?v=d5ftlAct ... ubs_digest

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 Post subject: Re: Far Cry 3
PostPosted: 09 Dec 2012, 16:00 
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Joined: 13 Feb 2010, 14:57
Posts: 52
Recent rumors on Kotaku have it that Ubi will put out a patch soon to allow manipulation of the various HUD elements.

Hopefully we can get rid of those stupid tutiorial pop-ups and the constant reminder pop-ups about missions.

This should have been a day one inclusion.


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