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 Post subject: Re: Far Cry 3
PostPosted: 04 Dec 2012, 20:49 
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btw i also got the HUD issue (kinda sure i didn't have it from beginnung! Tought i've played with a correct HUD at the start.) using 1.0.1 Reloaded .exe

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 Post subject: Re: Far Cry 3
PostPosted: 05 Dec 2012, 00:07 
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Those with the HUD issues -> most likely running it in "Fullscreen Windowed" that's the only explanation I can think of - or maybe running it in some non-standard resolution that it doesn't like.

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 Post subject: Re: Far Cry 3
PostPosted: 05 Dec 2012, 00:16 
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Its running pretty well in NVIDIA Surround for me with centered HUD. I can't change the FOV slider though, its grayed out. The only other glitch I've run into is that when I go underwater, there seems to be a filter about the size of one screen but not centered that is supposed to dim the underwater scene, but since its the size of one screen and off center, it just looks like an dim box on top of the scene in my view.


Last edited by newparad1gm on 05 Dec 2012, 00:35, edited 1 time in total.

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 Post subject: Re: Far Cry 3
PostPosted: 05 Dec 2012, 00:26 
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Joined: 19 Apr 2012, 05:47
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Running 3840x1024 with a TripleHead2GO .... HUD not scaling properly. Tried multiple resolutions and different options - fullscreen, windowed.... no luck. Looks like it scales up a 16x9 hud across all 3 monitors and it clips a bunch of stuff. Even worse than the screen posted when running @ 3840 15x4. FC2 did a nice job with the hud following a patch if I recall correctly. I know there was a wrapper for FC2, originally that wasnt necessary eventually. Hope we see a fix. I looked into the XML and theres nothing obvious to offset/scale the HUD.

Edit: Worth mentioning that it looks pretty darn nice at sub native 3072x768 on an old E6750@3GHz and a 5850 1GB and scales nicely performance wise. Same issue with the hud though. ... very playable 33fps (-5,+15) at high to very high settings with SSAO DX11 standard alpha. I love that the variance in fps is pretty tight no matter how busy it gets. Nice engine.

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 Post subject: Re: Far Cry 3
PostPosted: 05 Dec 2012, 02:27 
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Joined: 11 Nov 2011, 17:43
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I found setting the GPU max buffer to 5 in the video settings and video quality to low (all) works well and looks good for me @ 6048x1080 - I mean it's what makes it look the best in it's current condition on current hardware
example: http://www.youtube.com/watch?v=Og2tsQee ... e=youtu.be

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 Post subject: Re: Far Cry 3
PostPosted: 05 Dec 2012, 04:23 
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The guy over at http://Tweakguides.com is working on a guide for Far Cry 3, and he's pretty good at digging up info on various settings. Though he never touches multi-monitor related information.

He used to get them out fairly quickly, but since getting Nvidia as a big supporter, he sends his guides to them and the fuck the dog at getting it up on their site. :/


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 Post subject: Re: Far Cry 3
PostPosted: 05 Dec 2012, 13:49 
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I'm seeing about 45-55 fps at 6048x1080 with everything in video quality except vegetation set to high, vegetation set to very high, SSAO method = HDAO, and no MSAA. But, I will occasionally get brief, noticeable dips into the mid 30s. I can crank everything up to very high/ultra, but then I'm stuck firmly in the 30-40 fps range with occasional dips into the 20s.

That's on 2 7950s in crossfire with 12.11 beta 11 drivers and 12.11 CAP2.

The minimap/HUD seem properly placed for me, but I have noticed an Eyefinity bug when swimming. While underwater, it looks like the screen is supposed to be overlayed with a fullscreen darkening effect. But, the effect is off centered. It shows up as a dark rectangle with about 1/3 on the left screen and 2/3 on the center screen.

Screenshot showing HUD placement:

Image

Screenshot showing underwater effect placement:

Image


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 Post subject: Re: Far Cry 3
PostPosted: 06 Dec 2012, 09:14 
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Joined: 28 Apr 2012, 07:35
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Here is some testing showing that HUD problem again.
Also couple performance info there as well.
Works like a charm on 2x7970, 12.11 beta, CAP2, only that HUD problem remains...
Also turning on widescreen letter box pushes everything back on one screen but.. that is not triple monitor :)

http://www.youtube.com/watch?v=qge6E5qKs00


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 Post subject: Re: Far Cry 3
PostPosted: 06 Dec 2012, 22:43 
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Joined: 11 Nov 2011, 17:43
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newparad1gm wrote:
Its running pretty well in NVIDIA Surround for me with centered HUD. I can't change the FOV slider though, its grayed out. The only other glitch I've run into is that when I go underwater, there seems to be a filter about the size of one screen but not centered that is supposed to dim the underwater scene, but since its the size of one screen and off center, it just looks like an dim box on top of the scene in my view.

Same 'filter box'. ATI system and greyed FOV slider as well. His arms are huge fast-swimming, but HUD is 'properly' placed: https://www.youtube.com/watch?v=pSXuv01 ... I0&index=5

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 Post subject: Re: Far Cry 3
PostPosted: 07 Dec 2012, 00:42 
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I set everything to low, SSAO=0 and getting 120 fps :rockout: The game still looks good to me, lol. Now if I can just get a slightly higher FOV :problem: ugh

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