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PostPosted: 09 Aug 2012, 16:35 
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According to various previews put up today, Dark Souls PC is

- locked at a rendering resolution of 1024x720
- locked at 30 FPS (bad enough on its own, but sadly not singularly incompetent)

http://www.eurogamer.net/articles/2012-08-09-dark-souls-pc-preview-the-devils-bargain

This means that even when using a higher resolutions the game still only renders at 1024*720 and then stretched to your resolution.

Im really hoping someone here can do something about it, because this is really ridiculous, have any of the modders here ever touched a Phyre engine game, maybe Dirt 1?

Is there any hope?


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PostPosted: 09 Aug 2012, 16:42 
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They was playing a preview build, and may or may not be reflective of the final product, wait till the game comes out, then, if its still and issue, see if our developers can do anything about it.

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PostPosted: 09 Aug 2012, 17:12 
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This was mentioned back in April in Japan. They honestly sound like they don't know how to do it.


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PostPosted: 09 Aug 2012, 17:14 
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The game comes out in just shy of 2 weeks, anyway, I was just wondering if I should just cancel my preorder, if this is embedded deeply in the engine, it might not be possible to fix it.

Here is hoping im 100% wrong.


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PostPosted: 09 Aug 2012, 17:27 
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Hmm..

Technically the engine can be forced to run on any resolution...all that remains to be seen is the behavior , like incorrrect AR, FOV, Vert-, Hor+ etc... In single widescreen resolution this would not be a big issue...however for triple screens...well you know that it will be needing a fix.

More than this I don't know at the moment... and even if the engine is an older one, it also depends what "incrementation" (version) of the engine they are using... We will see..

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PostPosted: 09 Aug 2012, 17:48 
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They're using some version of the PhyreEngine which also powers Dirt 1 and Grid from Codemasters. Both of those support triple-wide, so the engine can do it. But, I'm pretty sure Codemasters has drastically modified the engine for their games. Here's hoping that DarkSouls can handle it.


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PostPosted: 09 Aug 2012, 22:36 
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They stated before that it will not be that great of a port because they're not PC developers and really don't know what they're doing. At least they were honest and came out to say that. The lack of resolution choices likely isn't because the engine can't handle it, but because they know nothing about enumerating the display driver for supported resolutions, display configurations, etc. They basically developed the game for a single resolution and a single target framerate.

I imagine it will be possible to hack the resolution options but the framerate might be more tricky. If they use the framerate to determine the timing and sync of the game world then changing the framerate might actually slow down or speed up the game. An example game of this is Final Fantasy XI for the PC. It's locked to 30 FPS. People who hacked the game to run at 60 FPS found that they doubled the speed of the entire game.

Regardless, I still want to own this on the PC.

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PostPosted: 22 Aug 2012, 08:28 
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I've played Dark Souls on both Xbox 360 and PS3 and really want to play it on the PC. I dont mind if it doesnt have eyefinity support (which it wont probably), but at least it should be playable on the pc.

I hope at least...

Havent preordered yet but I am really close :P


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PostPosted: 23 Aug 2012, 19:54 
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Joined: 16 Apr 2008, 17:16
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Well seems like someone has been able to unlock the resolution before official release...

http://www.neogaf.com/forum/showpost.php?p=41330816&postcount=686

So im hoping some of our resident modders can get the game running in triple head soon enough :)


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 Post subject: Not surprising, but sad
PostPosted: 23 Aug 2012, 20:07 
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Not surprising, but sad nonetheless.


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