FWS has always had issues for my setup, (always came up as (1x1) and as a result was using Widescreen Fixer until I recently decided to give it another look.
I'm using Catalyst 12.6 with two 5870's in Crossfire, rest of my hardware is below.
I have also included a screenshot of what I get if I don't override the display correction.
Overriding seems to work, but it has a side issue where my cross hair and HUD are not centered, trying to play with that now to see if I can resolve.
This tool has come a long way though, thank you very much for your hard work, was thinking of doing a full write up on it for a future issue of Maximum PC if I can get it working right.http://www.maximumpc.com/user/justinkerr_0
Hardware
- Gigabyte Z68 GA-Z68X-UD3H-B3
- Intel Core i7 2600k Processor Overclocked To 4.5Ghz
- Cooler Master Hyper 212 CPU Fan
- 8 GB Patriot Tripple Channel DDR3
- Two Sapphire Radeon HD 5870's in Crossfire
- Creative Labs Sound Blaster X-Fi XtremeGamer PCI Sound Card
- OCZ Agility 3 120 & 64GB SSD
- Three Dell Ultrasharp 24" LCD's in Eyefinity (5760 x 1200)
- Windows 7 Professional 64-Bit
UPDATE: Turning off Bezel correction and changing the manually detected resolution fixed the issue of my HUD being off center.
Hi there,
I have seen a few people talking about issues when using the manual override display dedection, whereby the fov fix works, but the hud is not correctly centered.
This issue is caused by people not entering settings correctly when using bezel correction and manual override
In the override detection settings section there are "HUD X:" and "HUD Y:" values. The HUD X value is the one of importance.
Now, for example if you are using
3x1920x1080 (5760x1080) with NO bezel correction, then the correct values are
"HUD X:1920" and "HUD Y:0"
This is becuase you want to move the HUD 1920 pixels to the right, hence no problem without bezel correction.
Now, theorise you have bezel correction with
3x1920x1080 monitors and your resolution is
6000x1080.
When this situation happens most people seem to be leaving "HUD X:1920".
This is incorrect causes the hud to be slightly to the left.
To calcuate what the HUD X value should be for your bezel corrected resoultion you need to do the following:
[ X value (with bezel) - X value (no Bezel) ] /2 = Y
Y+X value (of one screen)= HUD X
So, using the example of 6000x1080 with 3x1920x1080 screens, it would be as follows:
(6000-5760)/2 = 120
120+1920= 2040
So changing the HUD X value from 1920 to 2040 for the bezel corrected resolution of 6000x1080 will move the HUD 2040 pixels to the right, correctly centering the HUD, and fixing any issues.
TL;DR When using bezel correction on Manual override settings, Hud X value needs to be adjusted