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PostPosted: 01 Jul 2012, 00:35 
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Joined: 30 Jun 2012, 06:11
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Developer Crystal Dynamics
Publisherr Eidos Interactive
Release date March 23, 2000



http://en.wikipedia.org/wiki/Walt_Disney_World_Quest_Magical_Racing_Tour

HD YES
WS NO GRADE INCOMPLETE
EYE INFINITY NO GRADE INCOMPLETE

WS AND EYE INFINITY MAYBE POSSIBLE WITH FOV OR HACK







ALL SCREENSHOTS 1920X1080P MAX SETTINGS 8XAA 16X AF
screenshots taken with steam f12 tho 1 sec lag between them
also you cannot be pressing any buttons in other words
hit f12 nothing more or screenshots not taken


GAME WORKS ON VISTA & WINDOWS 7 32 BIT AND 64 BIT
DOES NOT SUPPORT WINDOWS XP PRO HOME IS FINE
ALSO ON THE MANUAL IT SAYS IT DOESNT SUPPORT WINDOWS 2000

game runs on Microsoft DirectX 7.0a
game takes up 220MB
it needs the CD in the drive to play also games music is played with the CD


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PostPosted: 02 Jul 2012, 12:42 
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OK, I think I see where your main confusion is: the way we use the phrase "widescreen support"

What we mean is does the game literally run in a widescreen resolution? You say above you're running at 1920x1080. So the answer is YES the game DOES have widescreen support.

Now, we look at the screen change (what I believe you're calling widescreen support). Evidently from the screenshots, this would be listed as stretch for this particular game. As extremely likely as this is though, it's still a guess: we need a 4:3 screenshot from the same location to directly compare the screen change (1024x768 resolution or similar).

This would probably be the result:
4:3


16:9


So this shows that while the game runs in a widescreen resolution, the game is just stretched to fit. We can then look at additional ways to sort this out via cfgs, console, hacks etc.

Hope this helps.

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PostPosted: 03 Jul 2012, 05:25 
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For our Detailed Reports, you need a screenshot of a 4:3 resolution (such as 1280x960), a 16:10 resolution (such as 1680x1050), and a 16:9 resolution (such as 1920x1080). Then we can assess how the behavior changes. If the FOV does not change, then the behavior could be vert- or stretched, depending on what happens at the top or bottom, but we need the native screenshots to assess this.

If you cannot provide this, then we appreciate the effort but it's not acceptable to maintain our standards. If the screenshot resolution does not match the aspect ratio for that field, then it should not be uploaded to that field.

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 Post subject: I see you've edited your
PostPosted: 03 Jul 2012, 09:17 
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I see you've edited your posts

in that case you should rename ''widescreen support'' to ''hd support''

Not gonna reply back in forth what HD is and what WS is

you do know you can have a HD picture/game/movie without actual WS in it right?

and no magical racing tour does not have ''WS support'' it has ''HD support'' but then again not gonna go though that path again
WS has not been achieved until you see a wider view than what I uploaded

WS is this and HD is that

resolutions dont ALWAYS follow their ratio,you and alot of people may think that but they dont
They are just there

1920x1080 can be a 4:3 1.33 movies/games/pictures
1920x1080 can be 16:10 1.6
1920x1080 can be 16:9 1.777778
1920x1080 can be 16.65:9 1.85
1920x1080 can be 21.15/9 2.35
etc

calling ''WS support'' because a game supports HD resolutions would like If I said ''DOG'' to a CAT
did you read the wikipedia xbox thing ??? Soulcalibur II SUPPORTS 480p and 720p
AKA HIGH DUH FUH NEE SHUN BUT NOT 16/9 AKA WIIIDESCREEEN



just because you have HD doesnt mean you have WS
and just because you have WS doesnt mean you have HD

If I went to a court and asked for child support it would be different If I asked for spousal support

or if I called a customer service center and asked for technical support than billing support

I cant be more specific than that

2 DIFFERENT things ty

and I have no problem taking 4:3 16:10 and 16:9 screenshots
for you guys to compare,tho there wont be much difference in games that have no widescreen support


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 Post subject: No I think youre
PostPosted: 03 Jul 2012, 09:21 
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No I think youre confused,with all due respect a 4:3 picture is still a 4:3 picture

the resolution doesnt matter you could have a 1920X1080 picture or 4000x3000 and it STILL would be 4:3 do you get it?

the resolution hasnt nothing to do with the ratio I.E Some XBOX titles have HD support 480p 720p and 1080i support
but no WS support




ALOT of movies(mostly old) are in blu ray in 720p and 1080p but they are still 4:3 1.3333

http://en.wikipedia.org/wiki/List_of_Xbox_games_with_HD_support

either the game supports WS or not
a 1920x1080 option in a game or whatever does not necessary mean its in WS its JUST the pixels
I.E. pankiller and painkiller overdose,Halo magical racing tour emperors new groove luxor HD heroes of hellas 3,those sega genesis classic packs
ALL those games plus others have NO widescreen support they support HD resolutions but not WS

do you get what Im sayin

both painkiller games and Halo have NO WS support,WS is achieved by increasing FOV

theres only one defintion of ''Widescreen''
and one defintion of ''high defintion''


http://en.wikipedia.org/wiki/Widescreen

http://en.wikipedia.org/wiki/High-definition_video

http://en.wikipedia.org/wiki/Aspect_ratio_(image)


ranging from 1.15:to 12:1:

Ive also seen some of my DRs being edited for FOV for WS support ??? thats how WS support is achieved in some games

http://www.wsgf.org/dr/painkiller-overdose
http://www.wsgf.org/dr/painkiller



so in conclusion WS and HD are two different things


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 Post subject: BHT88 wrote:I see you've
PostPosted: 03 Jul 2012, 10:21 
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I see you've edited your posts

Yes, I figured there wasn't much point trying to explain. We have our standards, regardless of whether you like them or not.


and I have no problem taking 4:3 16:10 and 16:9 screenshots
for you guys to compare,tho there wont be much difference in games that have no widescreen support


That would be appreciated. Anything else is unacceptable for maintaining our standards.

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PostPosted: 03 Jul 2012, 15:04 
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the resolution doesnt matter you could have a 1920X1080 picture or 4000x3000 and it STILL would be 4:3 do you get it?

Actually, I don't. I think you need to look at the maths... 4000x3000 is a physical ratio of 4:3. 1920x1080 is a physical ratio of 16:9.

We are looking at two things for "widescreen" support. First, does it physically support the two most common PC widescreen ratios - 16:9 and 16:10. 21:9 monitors have yet to hit the mass market, but we are planning for that as well. Second, does the game support a proper FOV at that widescreen resolution.

1920x1080 can be a 4:3 1.33 movies/games/pictures
1920x1080 can be 16:10 1.6
1920x1080 can be 16:9 1.777778
1920x1080 can be 16.65:9 1.85
1920x1080 can be 21.15/9 2.35


This analysis is a fallacy. 1920x1080 is 16:9. End. Of. Story. The maths are a fact. You *can* format an image to display in a different aspect ratio on said monitor. You can have a a 1.85:1 or 2.35:1 image display on a 16:9 monitor with letter boxing at the top and bottom. The total physical size of the image is still 16:9, but the content is anamorphic and formatted for the 16:9 screen. Same could be said for a 1600x1200 (4:3) image being displayed on a 1920x1200 monitor (16:10). It could either be pillar boxed (black bars on the left and right) and maintain its original FOV. Or you could stretch it to fill the screen.

Look at these screens from the Xbox version of Soul Calibur II - http://www.gamespot.com/soulcalibur-ii/images/platform/xbox/ The game may have output a higher res 720p-quality image through the optional AV connector, but it was certainly not a 720p widescreen image. PC gamers have never had to deal with this hackneyed implementation of widescreen. We've had to deal with lower, sometimes "odd" resolutions such as 1000x640 (netbooks), 1280x720, 1280x800, 1366x768, 1440x900 - but our physical screen has always matched the aspect of the image. Not all of these resolutions are considered HD, but they are all widescreen.

and I have no problem taking 4:3 16:10 and 16:9 screenshots
for you guys to compare,tho there wont be much difference in games that have no widescreen support

That is kind of the point. Our goal is to show how the game reacts to widescreen and multi-monitor, good or bad. Showing exactly how a game behaves can influence a buying decision, and hopefully prevent people from buying a game that doesn't support their system.

http://www.wsgf.org/dr/walt-disney-world-quest-magical-racing-tour/en

I've added the 4:3 and 16:10 shots back into the DR for this game. Looking at the cycling image makes it immediately obvious how the game works, the extent of the distortion, and allows the gamer to determine if they can live with it or if they will play in 4:3 on their WS monitor. You wouldn't believe the arguments of whether Warcraft III supported widescreen, and whether it was stretched. The cartoony nature of the graphics style didn't make the stretch immediately apparent, and many people thought it supported widescreen properly. It wasn't until we took detailed screenshots of specific screen elements could we definitively determine that WC3 indeed stretches.

I appreciate your help, and your willingness to jump in. However, we've been doing this for almost ten years, and we have our own set of standards. We've fought over them several times, and come to a consensus that works for our community. For contributions to be fully appreciated by our community, we need entries to conform to our standards and to be complete (including info on cut-scenes). Again, thanks for your enthusiasm, and feel free to ask for any questions you have.


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PostPosted: 03 Jul 2012, 17:56 
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BHT88, trying to be objective and trying to understand where you are coming from I think you are, at least in part, confusing resolution (with ratio and etc) with how the megapixel size and format works for single image cameras. I appreciate the effort you put into your analysis but it's flawed, Aussie and Skip are correct in their statements.

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PostPosted: 04 Jul 2012, 00:14 
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Ya me too,I thought I was wasting my time tryin to explain
either you get it or dont

guess Im better off tryin to explain nuclear physics to a chimp

1920x1080 is 1920 divided by 1080 = 1.777778 true 16/9 not to be confused with 16.65/9=1.85

yes I know about 21/9 displays 21/9 is 2.3333333 but the resolution is 2560x1080 2.37037 so that would mae approx 21.33/9
but its ''intended'' to show movies recorded in 2.37

ya thanks for repeating what I said abour Soulcalibur

and no they arent correct

WS and HD go hand in hand,but they are still two different things
you can have HD without WS and WS without HD
and you can have both HD and WS


but in the end I dont care how you run your forum
dont think I would take part in a forum that is inaccurate
how ''they'' describe ''WS support'' just because a game has HD resolutions

you can call ''WS supported'' on a game a million times it still doesnt support widescreen

until you find a fix for the game hack,console,ini edit FOV etc then you can say WS supported

and with that Im out


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