Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 13 Jun 2012, 01:27 
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Joined: 12 Jun 2012, 07:16
Posts: 4
Awesome! Thanks. I just got my eyefinity setup and glad I found this site.


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PostPosted: 13 Jun 2012, 02:01 
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Joined: 12 Jun 2012, 07:16
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I noticed that the menu's and inventory screens are gigantic. My first time playing the game in general so I hope not to miss anything with the giant screens.


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PostPosted: 13 Jun 2012, 02:53 
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Joined: 08 Dec 2011, 19:54
Posts: 41
By now I am sure you know, but the release is officially golden, not beta. Looking forward to horse combat on three screens!


Nvidia drivers problems: I am running two 590 EVGA cards. I am running drivers from 2/29/2012, version 8.17.12.9610 . The drivers are super stable and I NEVER have video problems but they are a LOT slower than any of the newer rleased versions. Yet when I trey the new ones I have a game breaking problem: At random times whend fast traveling or loading a new location the game locks up (with sound usually still playing) and the pc no longer responds. No CTD, it just hangs there. Tried it with and without mods, no difference.

Found out later that both wide screen solution are equally the same as far as the problem. I had though the Helifax solutiuon was more prone to do it but no.

The issue never ever happens in Window mode. Only full screen.

I am using logmein on the pc, so it loads the LogMein Mirror drive in display adapters. Just in case it matters(?)

Any ideas appreciated.

Tonycubed2


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PostPosted: 13 Jun 2012, 04:12 
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Joined: 08 Dec 2011, 19:54
Posts: 41
Damalio: Normally when you see a gain menu is because the fixer is not installed right or is the wrong version. The menus look fine when the wide screen patchers are installed correctly.


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PostPosted: 13 Jun 2012, 05:27 
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Joined: 12 Jun 2012, 01:05
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When I implement the patch 2 off my monitors loose their signal and the skyrim symbol is the correct size(fixed patch working) but the menu is completely missing. Without the patch the game looks the same as ever (all 3 monitors working everything terribly scaled). I reinstalled the game and widescreen fixer and the plugin. Anything else i can try, anyone else have the same issues?


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 Post subject: Got the patch to work. I
PostPosted: 13 Jun 2012, 06:53 
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Joined: 12 Jun 2012, 07:16
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Got the patch to work. I needed to change the resolution and bezel settings. Menus are normal now.

Windows shows resolution as 5904x1080
AMD Eyefinity Resolution and bezel compensated: 5760x1080

In the fix I put the uncorrected as 5904x1080 and corrected as 5904x1080.


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PostPosted: 13 Jun 2012, 10:13 
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Joined: 23 Mar 2011, 17:01
Posts: 23
When I implement the patch 2 off my monitors loose their signal and the skyrim symbol is the correct size(fixed patch working) but the menu is completely missing. Without the patch the game looks the same as ever (all 3 monitors working everything terribly scaled). I reinstalled the game and widescreen fixer and the plugin. Anything else i can try, anyone else have the same issues?


Yes I had the exect issue but I managed to fix it. I'm not entirenly sure how I did it but (1)I installed the new plugin properly, I added right resolutions for widescreenfixer (previusly it showed me my bezel corrected resolution as both the non corrected one and corrected bezel one, you click that gear icon next to which game you are going to use) and (3)last I selected my hotkey for the fix to be ctrl+alt (from setting tab, I left multibly as is).

I hope that helped. Although I used patch 1.


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PostPosted: 13 Jun 2012, 11:32 
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Released update for v1.6.89.0 for Skyrim.

Complete overhaul in the way that the patch functions - entirely re-engineered, no more "Map Check" setting stuff etc, finally managed to solve all the mouse related problems where the Y-Axis was more sensitive than the X-Axis (in triple wide only, they fixed it otherwise) - it should feel reasonably smooth, black screens centered, Skill menu working 100%, map working 100%

Everything should be for lack of a better word, flawless.

Hit update in Flawless Widescreen you will see a new plugin (TESV: Skyrim (Old Fix)) and the latest update (use this) with the original name (The Elder Scrolls V: Skyrim) - if it doesn't show hit Reload Plugins after the update.

Do report back your findings.

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PostPosted: 13 Jun 2012, 17:11 
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Awesome and thank you HaYDeN. The work is greatly appreciated. (c:

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PostPosted: 14 Jun 2012, 14:11 
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Joined: 12 Jul 2011, 19:15
Posts: 65
Released update for v1.6.89.0 for Skyrim.

Complete overhaul in the way that the patch functions - entirely re-engineered, no more "Map Check" setting stuff etc, finally managed to solve all the mouse related problems where the Y-Axis was more sensitive than the X-Axis (in triple wide only, they fixed it otherwise) - it should feel reasonably smooth, black screens centered, Skill menu working 100%, map working 100%

Everything should be for lack of a better word, flawless.

Hit update in Flawless Widescreen you will see a new plugin (TESV: Skyrim (Old Fix)) and the latest update (use this) with the original name (The Elder Scrolls V: Skyrim) - if it doesn't show hit Reload Plugins after the update.

Do report back your findings.


Wowza, you completely re-engineered that fix in a hurry :D

Only bug I haven't had a chance to test in depth, is when viewing letters/notes or books in game. The text does not fit to the paper and runs off beyond the right hand margin.

I have lots of mods installed, so my issue could be those at fault. Like I said, haven't had time to test.


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