[quote]
Hi,
I did not mean to offend you, I appologize if it looked like that. What I wanted to say is most people use 3X1L. I also use a 3x1L. Since I don't have a 3x1P mode it is hard for me to make it work with that mode. What I wanted to say with the fact that 3x1P is a waste of time is that you gain almost nothing in gaming, except for a bigger screen overall but the Aspect ratio is still 1.6 that of a classic 16:10 screen. The real benefit will be a Landscape mode that adds alot to your peripheral view. I understand that you cannot set it up in a Landscape mode.
Since this is a free fix, not made for any money like you imply, it was made for most of the people with a 3x1L, based on my setup and on the things I can test. Your resolution is a widescreen resolution, but if you really want to bash someone you should do it with the people who made the game not me who I tried to make it work for people who use more than 1 monitor. That being said, unfortunately I cannot test this mode and have no idea how the engine works with this higher resolution. even is the aspect ratio is 1.6xx
Helifax
I understand, no offense taken. I'm not specifically trying to bash you for the problems being there.
I don't agree that NOTHING is gained with portrait gaming, although it really does depend on the game itself. 1st person RPG's like skyrim are more immersive with a large screen in front of you, and the top of the screen above your head. If i look into the centre of the screen, then my peripheral vision ends at the edges of the screen. Other games have a UI that scales to the screen resolution, and others have one which stays the same scale, just like like the windows UI, which is useful for monitors that are close.
Anyway, going a little off topic here.
The menu fix seems to only make "menu" (the text in the bottom corner show up, and that's it.
I do have a "fix" myself though. I can change the resolution to 2700x1600 and the menu does show up, however there is the blurriness of running a game outside the native resolution just like 1280x720 vs 1920x1080. - edit. okay, the menu shows up, but is still entirely unresponsive :(
After some testing, the menu shows at resolutions of 2560x1600 and 2700x1600, but us not responsive. I have tried at 2560x1440 and it IS responsive, so vertical resolution DOES make a difference as well as horizontal. 4000 wide or greater, 1600 high or greater. did you do anything specific for the width that you could do for the height too?
I would believe it is possible to test in this mode as you have 3 screens though. it would be pretty strange as they would still be landscape but you would be able to see how game engines work at that size.
I do very much agree that it is down to the game devs to create fix, however a lot of companies just rush a game out, release a few small patches or none at all and are done with it, and never actualyl put any effort into a quality release. an obvious exception is CD Project and witcher 2. actually listening to their fans and making quality updates, fair priced games, removing DRM as they know it never works like it is intended, and FREE expansions to the game.
Hmm!!! I do have a small idea...will need to look in the code.. Perhaps I can also downgrade the height not to exceed 1600 since it seems that is the limitation... I will try to look into this when I have a small free time;))
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