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PostPosted: 18 Nov 2011, 15:47 
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I have taken helifax's newest fix and redone all the files again, for your convenience. I have also updated the read me to resolve my assumption that the multi-monitor edit had been done in SkyrimPrefs.ini, so I have included that under Preparation. I have also put in instructions on exactly what I did to make these edits, that way any one can edit the file for their custom resolutions. Thanks again helifax for this fix!


Kayden did this back on page 84, head back and check it out!

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PostPosted: 18 Nov 2011, 15:48 
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Can I bother someone to create a table that is 5760x1080?? I'll be you best friend :)


Yes, helifax should release a pack of tables for common multi-monitor resolutions, like Kayden did in the previous version, very soon, please keep checking this thread and the game's Detailed Report, under Multi-Monitor Specific Solution.


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PostPosted: 18 Nov 2011, 16:32 
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WHAM--ChipIn donation in for Helifax and Hayden. Gods among men.

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PostPosted: 18 Nov 2011, 16:35 
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[quote]Can I bother someone to create a table that is 5760x1080?? I'll be you best friend :)

Yes, helifax should release a pack of tables for common multi-monitor resolutions, like Kayden did in the previous version, very soon, please keep checking this thread and the game's Detailed Report, under Multi-Monitor Specific Solution.


I've all ready redone all the common multi-monitor resolutions back on page 84. Here is the link for any one needing it still.

(link removed)

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PostPosted: 18 Nov 2011, 16:55 
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Thanks Kayden, thats really nice, ive included your contribution in the game's Detailed Report.
Helifax told me in the morning that he will add specific tables for each resolution too asap. :onethumb


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 Post subject: I'm currently running
PostPosted: 18 Nov 2011, 17:06 
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I'm currently running Helifax's solution with no problems. I really appreciate that you have released each version as it got better, rather than waiting for the perfect one to release. Your fix works splendidly, and allows quick in-game solutions based on the players choice and preference.

Such a response by such a person as you to such a sub par lazy port from Bethusda was worth as much to me as I paid for the game itself, and I delivered so in the Chip-in donation drive. I think the $1000 limit was too low... Everyone please put your money where your mouth is and show your appreciation for what was delivered without thought of monetary gain, as opposed to what was not delivered completely for monetary gain (Bethusda).


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PostPosted: 18 Nov 2011, 18:58 
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@Helifax:
Thx to your fix I finally can play it in Eyefinity!
But: One flaw remains... The map is not completely fixed. The problem is, that even in stretched mode, the map will display correctly (Icons stretched, but that's no major problem)... BUT I can't set an custom marker! No matter if stretched or centered HUD... The custom marker will go way off from where I put it.

So my request: Is it possible to have your script in an version with centered HUD (and Book fix) only and toggle it between On and Off? Because the map works just fine out of the box without any fixes and must not be fixed!


yes I noticed that last night.. I was like ..Oo what the hell is that blue arrow doing on my left screen:)) I will check it out and try to fix it during this weekend:D
Edit: Interesting idea:) I will have to see if I can do it... I think I have a little idea on how to do this;)) hehe

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PostPosted: 18 Nov 2011, 19:49 
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I've all ready redone all the common multi-monitor resolutions back on page 84. Here is the link for any one needing it still.

(link removed)

I see helifax and Kayden is working hard, but I have to say the original files (using + and -) are muich better as this results: The map is difficult, as only streching works for world map and only centering works for detailed map (pressing 'L'). Also after pressing '-' on numpad the titles of the books is hard to read, which wasn't before.

The old files work better for me, IMHO. (and I have to thank for these) I think, the file I use is based on 1024test.CT, I generate a trainer of it.


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 Post subject: blackrat wrote:Kayden
PostPosted: 18 Nov 2011, 19:57 
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[quote]I've all ready redone all the common multi-monitor resolutions back on page 84. Here is the link for any one needing it still.

(link removed)

I see helifax and Kayden is working hard, but I have to say the original files (using + and -) are muich better as this results: The map is difficult, as only streching works for world map and only centering works for detailed map (pressing 'L'). Also after pressing '-' on numpad the titles of the books is hard to read, which wasn't before.

The old files work better for me, IMHO. (and I have to thank for these) I think, the file I use is based on 1024test.CT, I generate a trainer of it.

Ok... I figured out the problem with the map and map cursor thing:) will release this evening a new version that will have 3 modes for the begining:
1. Centered HUD
2. Map mode (normal default mode)
3. Readin books mode (hopefully in the future I will manage to fix this so no extra key will be required)


Best Regards,
Helifax

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WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]


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 Post subject: I still can't see the
PostPosted: 18 Nov 2011, 20:20 
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I still can't see the inventory items displayed correctly with any of these fixes. The objects go off-screen and behind bezels. I actually really needed to examine this claw item to see the order of the symbols on it for opening a door, but I couldn't so I had to exit the game, then change to windowed, run the game again, load my save and examine the item, then exit, then change the settings back to triple-screen resolution, then start the game again, load my save, then I could finally open the door by inputting the correct order of symbols. Tried helifax's fix but it doesn't seem to do anything with the inventory objects nor does hayden's or am I using it incorrectly?


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