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[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 07 Sep 2011, 11:28 
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Joined: 28 Nov 2010, 22:18
Posts: 405
Well it wont be too bad since the elements are on the side monitors.

As long as the mouse speed is ok, FOV extends, and stuff like that it looks pretty playable.

Im still waiting on my key so I can play the game and test it out. When I get it I will do a surround video for the game and mention the good/bad and we can point that to the Devs and see if they act on it.

I kinda like large elements if they are not center monitor somtimes :D last game like this was dog fighter and it made my radar so much easier to see.



Once you see the massive crosshair in your face destroying any immersion gained from triple-wide, you'll change your mind.. least I did with Call of Juarez and this game.


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PostPosted: 07 Sep 2011, 22:18 
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Joined: 31 Jul 2006, 14:58
Posts: 1497
Oh didnt see the crosahair :D

I think its LFD2 that I have a big crosshair and just deal but its not that BIG.

Probably a way to fix it once we get deeper into it, even if it means changing up the overlay files, but the problem then is steam prohibiting changes or detecting things as hacks.

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PostPosted: 07 Sep 2011, 23:35 
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Joined: 28 Nov 2010, 22:18
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I want to like this game, but then something else that slipped past their non-existent QA slaps me in the face...

Have you seen the animations on your shadows? LOL


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PostPosted: 08 Sep 2011, 01:21 
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Joined: 20 Jul 2011, 17:12
Posts: 69
What shadow animation?? At least from the waist up... 8)

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PostPosted: 08 Sep 2011, 01:45 
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Joined: 13 Feb 2010, 14:57
Posts: 52
I'd like to see an adjustable FOV and the 2d menus fixed for triple scren game play.

There has to be some editor function somewhere in this game to allow this.

I realize Eyefinity and Surround are only a small percentage of gamers, but come on.....how can the developers not even attempt to get this right?

The game supports 6056 x 1200 but only the game and not the components that accompany it.


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PostPosted: 08 Sep 2011, 02:16 
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Joined: 06 Nov 2008, 01:08
Posts: 1898

Have you seen the animations on your shadows? LOL


Dont know if you have already done it, but you can edit (Notepad) "Video" (cfg) file at C:Users....DocumentsDeadIslandoutSettings, to get better GFX quality, including shadows (you may try 2048 or 4096), thats available setting up in the game menu, here it is my file - yes im playing on single monitor, in 3D:

Code:
!Resolution(i,i)
   !WindowOffset(i,i)
   !Monitor(i)            // -1 primary monitor
   !BPP(i)
   !FSAA(i)               // Full Screen AntiAliasing, 0 - none, higher is better
   !TexBPP(i)
   !TextureQuality(s)     // VeryLow, Low, High
   !Filtering(s)          // Bilinear, Trilinear, Anisotropic, AnisotropicTrilinear
   !GammaFloat(f)
   !MaxRefresh(i)
   !Shadows(s)            // Low, High
   !ShadowMapSize(i)
   !SpotShadowMapSize(i)
   !Lightmaps()
   !Fullscreen()
   !VSync()               // enable vertical sync
   !MaterialQuality(i)    // lower is better
   !WaterQuality(i)       // lower is better
   !GrassQuality(i)       // lower is better
   !FXQuality(i)          // higher is better
   !FXFadeLevel(i)        // 0-4 (lower is better)
   !EnvQuality(s)         // FullDynamic, RareDynamic, Static
   !ShaderPath(i)         // 0 - 1.1, 1 - 1.4, 2 - 2.0, 3 - 3.0, 4 - x360, 5 - 4.0, 6 - ps3
   !PostProcess(s)        // Simple, Normal
   !DisplayDeviceType(i,f,f,f,f)  //device type (LCD TV etc.): 0 - default
   !Curves(s)             // curves texure
   
   Resolution(1680,1050)
   Monitor(0)
   BPP(24)
   FSAA(8)
   TexBPP(32)
   TextureQuality("High")
   Filtering("AnisotropicTrilinear")
   Fullscreen()
   Shadows("High")
   ShadowMapSize(2048)
   SpotShadowMapSize(2048)
   Lightmaps()
   GammaFloat(0.83)
   MaxRefresh(120)
   MaterialQuality(0)
   FXQuality(3)
   FXFadeLevel(0)
   WaterQuality(0)
   GrassQuality(0)
   EnvQuality("FullDynamic")
   ShaderPath(3)
   DisplayDeviceType(0,0.000000,1.000000,1.000000,1.000000)
   


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PostPosted: 08 Sep 2011, 05:49 
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Joined: 13 Oct 2003, 05:00
Posts: 7358
Lol you guys are funny if you expect them to fix eyefinity, they can barely get their shit together and release developer build for PC.
They recently posted a chart on some website (which supposed to be dedicated to PC gaming but is actually filled with people circle jerking on BF3)
and it shows a tiny piece of PC enthusiasts compared to total gamers,
then a tiny little people who have 2 GPU's. Lol I don't even think the fraction of eyefinity users would even show up, just to put it in perspective.

I could care less about larger crosshair, it's the fact that the quests and upgrades are off the screen that bothers me


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 Post subject: MW2,Although I do agree
PostPosted: 08 Sep 2011, 16:05 
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Joined: 21 May 2011, 01:58
Posts: 47
MW2,

Although I do agree with you there are some other more important bug fixes that should be fixed prior to worrying about multi-monitor/eyefinity, I don't agree that the developer or WSGF community can't help remedy this problem with a patch/solution. Bear in mind that it may have been easier to add this feature during the development stage of the game, I still think it's not too late considering 75% of the game works in multi-monitor with the other 25% being the non-working stretched 2D elements.

kiax0001


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 Post subject: Deep Silver's Response
PostPosted: 08 Sep 2011, 16:09 
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Joined: 21 May 2011, 01:58
Posts: 47
Hey Guys,

I did receive an update from Deep Silver. I've posted the response and the original message below. Here's to hoping to a developers fix :)

Re: [Ticket#20​1109073100​0884] Dead Island (PC)

Dear Customer,

thank you for your inquiry.

We are sorry but the game was not made for two or more screens.

Nevertheless we forwarded you meesage to our developers team for further
investigation.

Note: If you reply to this Email please do not edit the subject line. Thank
you!

Best regards

Your Support Team

Deep Silver Inc.
Technical Support
900 Larkspur Landing Circle
Larkspur CA 94939 / USA

Technical support:
08:00 (8:00 am) Pacific Time to 17:00 Pacific Time (5:00 pm)
Phone: 1-888-883-1505
Email: [email protected]
Webpage: http://www.deepsilver.com

[email protected] (Farshad Kia) schrieb:


> email: [email protected]
> realname: Farshad Kia
> Secondname: Kia
> Firstname: Farshad
> Telefon:
> Product: Dead Island (PC)
> Issue: other
> Frage_(max__1024_Zeichen): To whom it may concern, I understand that there was
> no mentioning of supporting multiple monitors (eyefinity or nvidia surround)
> during the release of this game but I'm wondering if the Tech Support Team can
> work on properly supporting it? The game does detect the eyefinity resolutions
> (5760x1080) and does run properly but the 2D elements in the game are
> stretched and off-centered making it unplayable (For example the HUD and
> crosshair stretch and the In game menu - maps, quests, upgrade screen are all
> stretched making it impossible to see. Please let me know if you need further
> details that I can provide for you. I hope that this can be a add-on feature
> in possible future patch because it would really make the game more immersive
> and fun! Thank you, kiax0001
> submit: submit


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 Post subject: Thanks kiax0001.
PostPosted: 08 Sep 2011, 18:04 
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Editors
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Joined: 06 Nov 2008, 01:08
Posts: 1898
Thanks kiax0001. :onethumb


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