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 Post subject: Emulation? You got it.
PostPosted: 13 Apr 2011, 09:37 
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Joined: 21 Sep 2010, 21:24
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These are videos I did in the past, I need to finish doing my collection of Gamecube, N64, and Dreamcast games. All of these videos are 48:10 and are formatted to run as such on any 48:10 setup.

Sonic Adventure 2 (Dreamcast):


Sonic Adventure (Dreamcast):


Sonic Adventure 2 Battle (Gamecube):


Sonic Adventure DX (Gamecube):


Mario Kart Double Dash (Gamecube):


Dragon Ball Z Budokai (Gamecube):


Super Smash Bros Brawl (Wii):


Super Smash Bros Melee (Gamecube):


Sonic Colours (Wii):


Sonic Fan Remix (PC):



Let me know if you're interested in seeing any certain games done and I'll try to do them if they actually cooperate.


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PostPosted: 13 Apr 2011, 14:33 
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Just saying, SFR is not emulation. :P

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PostPosted: 13 Apr 2011, 19:55 
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It goes in that vein though, and if you can't see: it's clearly labeled as PC :P


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PostPosted: 14 Apr 2011, 19:08 
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Off-Topic: Whenever I hear or see "You got it" I always think of Home Alone.

On-Topic: Looks good, I want and need to play Sonic Adventure 2 again.

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PostPosted: 25 Apr 2011, 03:40 
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Joined: 09 Feb 2006, 00:23
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I'd be interested to know what shenmue looks like, and if you found and way to hack the hud to be centered

edit: just tried it out myself, it seems some games dont support "extra geometry" and are just rendered black (like Soul Calibur)

In most games, the extra geometry is what the game is trying to render in the background, as seen in REZ.






I was REALLY impressed with Shenmue's dynamic loading - literally everything except the game map is loaded on the fly, out of the edge of the screen - including people, objects, etc - it is really distracting and nearly impossible to play regularly -but still impressive.








Since NullDC went open-source, I'm sure someone can find a way to hack dynamic loading, or to disable it somehow - unless it's hard-coded, which should vary game to game.


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PostPosted: 25 Apr 2011, 09:13 
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...I was REALLY impressed with Shenmue's dynamic loading - literally everything except the game map is loaded on the fly, out of the edge of the screen - including people, objects, etc - it is really distracting and nearly impossible to play regularly -but still impressive.

~SNIPPED~

Since NullDC went open-source, I'm sure someone can find a way to hack dynamic loading, or to disable it somehow - unless it's hard-coded, which should vary game to game.


From my experience (especially on the dreamcast) most consoles games, as long as they aren't small areas, usually start loading things just off screen. This helps with RAM limitations.

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PostPosted: 07 May 2011, 09:08 
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I understand that, but how do we decrease those limitations?


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PostPosted: 09 May 2011, 06:40 
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I understand that, but how do we decrease those limitations?

You'd need to find the value of the draw distance (sideways draw distance?) in memory and change it using something like cheat engine (memory injector).

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Display: | 3 x Dell Ultrasharp 3007WFP-HC @ 7680x1600 | Dell u3011 |


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