==Game Information==
Duke Nukem 3D is an FPS from 3D Realms, sequel to side-scrollers Duke Nukem and Duke Nukem II. You play as macho, gunbound, one-liner slinging Duke, voiced by Jon St. John, and fight against an alien invasion of Earth. Level design frequently features real-world environments, filled with secrets, non-linear routes, interactivity, and lots of humor.
Duke Nukem 3D has gone open source, and this DR is based on the source port
eDuke32.
==Version==
Based on EDuke32 2.0.0devel 20100311.
==Method==
Native. EDuke32 requires DUKE32.GRP. If you have installed Duke Nukem 3D, you will find this file where ever you installed the game to.
When launching eDuke32, you will get a launcher. Make sure fullscreen mode is enabled. If it is, all of your resolutions should be available.
==Screen change==
Hor +
1600x1200
1920x1200
1920x1080
1920x698 (Ben-Hur mode)
==Supported resolutions==
Confirmed: 1280x720, 1280x768, 1280x800, 1440x900, 1680x1050, 1920x1080, and 1920x1200
==Singleplayer anomalies==
The auto-map has some aspect ratio issues that prove problematic.
First, 16:10 is the only aspect ratio where it works correctly. You can tell because when you rotate it, other aspect ratios have a skewed look, as objects change their dimensions as they rotate (what used to become a square turns into a rectangle as it turns 90 degrees, and back to a square as it turns another 90 degrees).
In 4:3, the map is both hor - and horizontally squashed. It's like it gets horizontally squashed and then it zooms in like that was supposed to compensate.
In 16:9 and wider, the map simply stretches horizontally.
16:10
4:3
16:9
Ben-Hur
The map is used constantly throughout gameplay, and IMO, this distortion goes beyond an aesthetic fault, so I have to consider this a consequential flaw.
==Multiplayer support==
Multiplayer is a bit complicated to set up - I used a too called YANG to automate the process somewhat, but nobody else was playing. In any event, widescreen worked fine when I hosted a Dukematch.
==Aspect ratio support==
All aspect ratios scale hFOV properly.
==HUD stretch==
The HUD stretches.
==Cut-scenes==
FMVs are stretched.
1600x1200
1920x1200
There are also some static 2D screens in between episodes, and they too stretch.
1600x1200
1920x1200
==Surround==
Supported natively, hor +. See shots above.
==Grading==
Calculated grade: C
Map issue is a consequential flaw.
CCE: 100%