Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
It is currently 29 Nov 2024, 18:20

All times are UTC [ DST ]




Post new topic Reply to topic  [ 10 posts ] 
Author Message
PostPosted: 18 Feb 2010, 07:00 
Offline
Insiders
Insiders

Joined: 18 Oct 2008, 03:58
Posts: 162


Widescreen Grade: C
Multi-monitor Grade: C

Read Full Detailed Report - Star Wars Galaxies: An Empire Divided

Star Wars Galaxies was the first massively multiplayer Star Wars online role-playing game, released 26 June, 2003. It has gone through 3 major revamps to the entire game since it launched.







Top
 Profile  
 


PostPosted: 20 Feb 2010, 06:11 
Offline
Insiders
Insiders

Joined: 18 Oct 2008, 03:58
Posts: 162


Widescreen Grade: C
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: C
4k Grade: Incomplete

Read Full Detailed Report - Star Wars Galaxies: An Empire Divided

Star Wars Galaxies was the first massively multiplayer Star Wars online role-playing game, released 26 June, 2003. It has gone through 3 major revamps to the entire game since it launched.


4:3


16:10


16:9


3x1



Last edited by fuzioninfinity on 23 Feb 2014, 23:43, edited 2 times in total.
Edit


Top
 Profile  
 
PostPosted: 22 Feb 2010, 01:08 
Offline
Insiders
Insiders

Joined: 18 Oct 2008, 03:58
Posts: 162
The FOV slider "defaults" at 60 for all aspect ratios, it's just another graphics setting in this game, it doesn't really have a default.


Top
 Profile  
 
PostPosted: 22 Feb 2010, 01:10 
Offline

Joined: 30 Mar 2006, 09:16
Posts: 156
so what does it look like when the slider is at say, 60 or 90 on 4:3, compared to 16:10 at 70 or 100, respectively?


Top
 Profile  
 
PostPosted: 23 Feb 2010, 05:00 
Offline

Joined: 03 Mar 2007, 06:34
Posts: 287
I don't think it's right to classify this as vert- behavior. We don't classify game behavior based on how it behaves without changing anything, we classify behavior based on what can be achieved. E.g. games where the FOV can be changed via config files are considered hor+.

Since this game has an adjustable FOV it should be considered hor+; if not, I would argue that completely shitcans the grades given for games with config file adjustable FOVs and that's a bad thing.

The only issue is that the WSGF grading works around the assumption of a default or intended FOV at 4:3 and it's questionable what that is here. Assuming that the max FOV is the "intended" FOV for the purposes of the DR is rather suspect since I doubt anyone is using 120­­° FOV with a 4:3 resolution. I think the grading should be based on a assuming a PC game "standard" of 90° at 4:3 is the default. In which case hor+ for 16:10 and 16:9 are achievable and maybe TH still has some issues.


Top
 Profile  
 
PostPosted: 08 Feb 2011, 04:00 
Offline

Joined: 08 Feb 2011, 03:58
Posts: 10
I'm trying to get SWG working with Nvidia Surround and cannot get the resolution above 1920x1080 to show up in the game configuration panel. What exactly do I need to get this working on three displays? I have three 27" 1080P displays.


Top
 Profile  
 
PostPosted: 09 Feb 2011, 03:13 
Offline

Joined: 08 Feb 2011, 03:58
Posts: 10
reeeally need some help here!

Editing the display resolution in the options.cfg file did not work. It crashes Direct3D/DirectX.


Top
 Profile  
 
PostPosted: 11 Feb 2011, 10:48 
Offline
Editors
Editors
User avatar

Joined: 06 Mar 2008, 17:20
Posts: 3424
The FOV slider "defaults" at 60 for all aspect ratios, it's just another graphics setting in this game, it doesn't really have a default.
Sounds a lot like a default value to me. :|

X-Plane has the same kind of "native, optional" support: you can adjust the hFOV as part of the graphic options, although no automatic adjustment is done based on your AR. Still, it's not a Vert- game because you can adjust the hFOV. :wink: So the method section should explain how to do it, from the arbitrary but reasonable assumption that 60 is the FOV associated with 4:3.

According to FOVCalc...
FOV value for 4:3 = 60
FOV value for 16:10 = 69.43
FOV value for 16:9 = 75.18
FOV value for 48:10 = 128.61 (out of bounds)

With these values, is widescreen not Hor+ ?


Top
 Profile  
 
PostPosted: 12 Feb 2011, 21:57 
Offline

Joined: 08 Feb 2011, 03:58
Posts: 10
long story shrot, NO THANKS to SOE but if you span your desktop using the Nvidia control panel it works...sort of. After five minutes in game it crashed, then every restart reduced the time until crash, I took a shuttle to coronet and now the game crashes as soon as it loads up. GRRR.


Top
 Profile  
 
PostPosted: 14 Feb 2011, 12:00 
Offline
Editors
Editors
User avatar

Joined: 06 Mar 2008, 17:20
Posts: 3424
Multi-monitor hits & misses will be discussed there, please: http://www.widescreengamingforum.com/forum/viewtopic.php?f=57&t=22213


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 10 posts ] 

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 10 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  




Powered by phpBB® Forum Software © phpBB Group