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Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
http://www.wsgf.org/phpBB3/viewtopic.php?f=95&t=30223
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Author:  Garden [ 25 Sep 2015, 03:11 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Here the marker fix 1.0.0.7 for 2560x1080 (should work for 3440x1440)...

Attachments:
MGS V MARKER FIX 1.007.rar [3.37 MiB]
Downloaded 491 times

Author:  LePewp [ 25 Sep 2015, 05:35 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Thanks, Garden, but any idea why Malware Bytes flags your file for "hackingtool.cheatengine"? I realize that's the method for achieving the fix, but the .exe's offered by Jackfuste and Ekrboi have never been flagged so I thought I'd ask.

Author:  oldsql [ 25 Sep 2015, 07:09 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

New 1.0.0.7 Exe for 2560x1080 plz. ;)

Author:  iria2 [ 25 Sep 2015, 07:40 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

oldsql wrote:
New 1.0.0.7 Exe for 2560x1080 plz. ;)


If you'd like, you can always try out the patcher I made here. Still working with the latest update! :thumbup:

Author:  Ommis [ 25 Sep 2015, 07:53 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

lmimmfn wrote:
Ommis wrote:
Second value - 64, is size for marker and some ui elements.
Proper value should be calculated by formula:
64 * ((width/height)/1.77777)
For example, 64 * ((5760/1080)/1.77777) = 192.008392
So, 64 should be changed to 192.008392

Thanks for that, i think your formula is wrong though, the markers were tiny with the above formula with 3440x1440, instead i changed it around and this works:
( 64 * (3440/1440) )/1.77777 = 86


The "formula" is correct but yes, you have to change the numbers for your actual resolution.

Eks:

3840x1620:
64*((3840/1620)/1.77777)) = 85.3337066

2560x1080:
64*((2560/1080)/1.77777)) = 85.3337066

3440x1440:
64*((3440/1440)/1.77777)) = 86.00037625

5760x1080:
64*((5760/1080)/1.77777)) = 192.00084


As we can see, the reason why some marker fixes work for several resolutions, is because the ratio is the same.

Author:  X1XNobleX1X [ 25 Sep 2015, 10:34 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

jackfuste wrote:
Here's update for v. 1.006

this fixes sonar effect.

Hello Jack,
Trying to get the marker fix to work, but with no luck. The UI becomes tiny, and the markers still aren't right.

I'v used the guide, but I'm not sure what I'm doing wrong..


Could you please help,
my resolution is 5760x1200.

Thank you!

Author:  Garden [ 25 Sep 2015, 15:08 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

LePewp wrote:
Thanks, Garden, but any idea why Malware Bytes flags your file for "hackingtool.cheatengine"? I realize that's the method for achieving the fix, but the .exe's offered by Jackfuste and Ekrboi have never been flagged so I thought I'd ask.


I realy dont know, i just get the jackfuste table, follow the guide and create a generic trainer exe with the cheat engine.

Author:  CY:G [ 25 Sep 2015, 15:41 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Jackfuste, If you could release an update for the FOV tool you provided a few pages back I would appreciate it, game is giving me headaches again :(

Thanks in advance :)

Author:  CY:G [ 25 Sep 2015, 15:57 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Sorry for the double post but I think this is important enough.

While we wait for Jackfuste, you can go into the properties of the game, to the BETA tab and select Beta 1.006, the game will download a 60MB patch and voila, all the previous fixes work for me Didnt do anything to my save file but I would suggest you back it up just in case. Location of the save file steam\userdata\<steamid>\311340\remote\

Author:  oldsql [ 25 Sep 2015, 18:29 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

iria2 wrote:
oldsql wrote:
New 1.0.0.7 Exe for 2560x1080 plz. ;)


If you'd like, you can always try out the patcher I made here. Still working with the latest update! :thumbup:



Thhhaaannnnkksss :twothumb: :twothumb:

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