I'm thinking of loading the older version again, because i can't get to fix it
Here the file:
Code:
// ---- Created with 3Dmigoto v1.3.14 on Thu Feb 21 15:57:31 2019
cbuffer cb0 : register(b0)
{
float4 cb0[4];
}
// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);
void main(
float4 v0 : ATTRIBUTE0,
float2 v1 : ATTRIBUTE1,
float2 v2 : ATTRIBUTE2,
float4 v3 : ATTRIBUTE3,
uint2 v4 : ATTRIBUTE4,
out float4 o0 : SV_POSITION0,
out float4 o1 : COLOR0,
out float4 o2 : ORIGINAL_POSITION0,
out float4 o3 : TEXCOORD0,
out float4 o4 : TEXCOORD1)
{
float4 r0,r1,r2;
uint4 bitmask, uiDest;
float4 fDest;
r0.xyzw = cb0[1].xyzw * v2.yyyy;
r0.xyzw = v2.xxxx * cb0[0].xyzw + r0.xyzw;
o0.xyzw = cb0[3].xyzw + r0.xyzw;
r0.xyz = max(float3(6.10351999e-005,6.10351999e-005,6.10351999e-005), v3.xyz);
r1.xyz = r0.xyz * float3(0.947867274,0.947867274,0.947867274) + float3(0.0521326996,0.0521326996,0.0521326996);
r1.xyz = log2(r1.xyz);
r1.xyz = float3(2.4000001,2.4000001,2.4000001) * r1.xyz;
r1.xyz = exp2(r1.xyz);
r2.xyz = cmp(float3(0.0404499993,0.0404499993,0.0404499993) < r0.xyz);
r0.xyz = float3(0.0773993805,0.0773993805,0.0773993805) * r0.xyz;
o1.xyz = r2.xyz ? r1.xyz : r0.xyz;
float4 iniparams = IniParams.Load(0);
o1.w = v3.w;
o2.xy = v2.xy;
o2.zw = float2(0,1);
o3.xy = v1.xy;
o4.xyzw = v0.xyzw;
if (iniparams.z==1)
{
o0.x+=0.2558;
}
return;
}
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
// using 3Dmigoto v1.3.14 on Thu Feb 21 15:57:31 2019
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// ATTRIBUTE 0 xyzw 0 NONE float xyzw
// ATTRIBUTE 1 xy 1 NONE float xy
// ATTRIBUTE 2 xy 2 NONE float xy
// ATTRIBUTE 3 xyzw 3 NONE float xyzw
// ATTRIBUTE 4 xy 4 NONE uint
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION 0 xyzw 0 POS float xyzw
// COLOR 0 xyzw 1 NONE float xyzw
// ORIGINAL_POSITION 0 xyzw 2 NONE float xyzw
// TEXCOORD 0 xy 3 NONE float xy
// TEXCOORD 1 xyzw 4 NONE float xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[4], immediateIndexed
dcl_input v0.xyzw
dcl_input v1.xy
dcl_input v2.xy
dcl_input v3.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xy
dcl_output o4.xyzw
dcl_temps 3
mul r0.xyzw, v2.yyyy, cb0[1].xyzw
mad r0.xyzw, v2.xxxx, cb0[0].xyzw, r0.xyzw
add o0.xyzw, r0.xyzw, cb0[3].xyzw
max r0.xyz, v3.xyzx, l(0.0000610351999, 0.0000610351999, 0.0000610351999, 0.000000)
mad r1.xyz, r0.xyzx, l(0.947867274, 0.947867274, 0.947867274, 0.000000), l(0.0521326996, 0.0521326996, 0.0521326996, 0.000000)
log r1.xyz, r1.xyzx
mul r1.xyz, r1.xyzx, l(2.400000, 2.400000, 2.400000, 0.000000)
exp r1.xyz, r1.xyzx
lt r2.xyz, l(0.040450, 0.040450, 0.040450, 0.000000), r0.xyzx
mul r0.xyz, r0.xyzx, l(0.0773993805, 0.0773993805, 0.0773993805, 0.000000)
movc o1.xyz, r2.xyzx, r1.xyzx, r0.xyzx
mov o1.w, v3.w
mov o2.xy, v2.xyxx
mov o2.zw, l(0,0,0,1.000000)
mov o3.xy, v1.xyxx
mov o4.xyzw, v0.xyzw
ret
// Approximately 0 instruction slots used
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/