ya for example turning a 21:9 into 63:24 fov seems tobe bound on the aspect ratio ingame.
5760x1080 = 5.3 (diagonal removes black bars) and its a "
16 : 3" setup, so u can change vertical(y) ratio from 9 to 3 and horizontal(x) stays at 16. Or multiply vertical and horizontal with 3 means "
48 : 9".
...
T-HD Triple High Definition Res.: 5760x1080 Ratio 16:3 // 24:4.5(48:9)It may appears the gamefunction dont take the correct case for x:9 in the switch, so u would have to Fix the ratio (vertical Y) value (a second value) too.
Alternate (16:3):Diagonal Floating Point Value(removes/openes the black bars)
:1.777778(float) 3FE38E39(hex aligned) "39 8E E3 3F"(binary) to 5.300000(float) 40A9999A(hex aligned) "9A 99 A9 40"(binary)
Fix the ratio (horizontal X):nothing todo here
Fix the ratio (vertical Y):9.00000(float) 41100000(hex aligned) "00 00 10 41"(binary) to 3.00000(float) 40400000(hex aligned) "00 00 40 40"(binary)
maybe a second value in the executable, normaly for x:10 support, depends on wich case get choose in the function 10.00000(float) 41200000(hex aligned) "00 00 20 41"(binary) to 3.00000(float) 40400000(hex aligned) "00 00 40 40"(binary)
Alternate (24:4.5):Diagonal Floating Point Value(removes/openes the black bars)
:1.777778(float) 3FE38E39(hex aligned) "39 8E E3 3F"(binary) to 5.333333(float) 40AAAAAB(hex aligned) "AB AA AA 40"(binary)
Fix the ratio (horizontal X):16.00000(float) 41800000(hex aligned) "00 00 80 41"(binary) to 24.00000(float) 41C00000(hex aligned) "00 00 C0 41"(binary)
Fix the ratio (vertical Y):9.00000(float) 41100000(hex aligned) "00 00 10 41"(binary) to 4.50000(float) 40900000(hex aligned) "00 00 90 40"(binary)
maybe a second value in the executable, normaly for x:10 support, depends on wich case get choose in the function 10.00000(float) 41200000(hex aligned) "00 00 20 41"(binary) to 4.50000(float) 40900000(hex aligned) "00 00 90 40"(binary)
Alternate (48:9):Diagonal Floating Point Value(removes/openes the black bars)
:1.777778(float) 3FE38E39(hex aligned) "39 8E E3 3F"(binary) to 5.300000(float) 40A9999A(hex aligned) "9A 99 A9 40"(binary)
Fix the ratio (horizontal X):16.00000(float) 41800000(hex aligned) "00 00 80 41"(binary) to 48.00000(float) 42400000(hex aligned) "00 00 40 42"(binary)
Fix the ratio (vertical Y):nothing todo here
T-WUXGA Triple Wide UXGA Res.: 5760×1200 Ratio 16:3,33333 // 24∶5(48:10)It may appears the gamefunction dont take the correct case for x:10 in the switch, so u would have to Fix the ratio (vertical Y) value (a second value) too.
Alternate (16:3.3x):Diagonal Floating Point Value[/b](removes/openes the black bars)
:1.777778(float) 3FE38E39(hex aligned) "39 8E E3 3F"(binary) to 4.800000(float) 4099999A(hex aligned) "9A 99 99 40"(binary)
Fix the ratio (horizontal X):nothing todo here
Fix the ratio (vertical Y):9.00000(float) 41100000(hex aligned) "00 00 10 41"(binary) to 3.33333(float) 40555554(hex aligned) "54 55 55 40"(binary)
maybe a second value in the executable for x:10 support 10.00000(float) 41200000(hex aligned) "00 00 20 41"(binary) to 3.33333(float) 40555554(hex aligned) "54 55 55 40"(binary)
Alternate (24:5):Diagonal Floating Point Value(removes/openes the black bars)
:1.777778(float) 3FE38E39(hex aligned) "39 8E E3 3F"(binary) to 4.800000(float) 4099999A(hex aligned) "9A 99 99 40"(binary)
Fix the ratio (horizontal X):16.00000(float) 41800000(hex aligned) "00 00 80 41"(binary) to 24.00000(float) 41C00000(hex aligned) "00 00 C0 41"(binary)
Fix the ratio (vertical Y):9.00000(float) 41100000(hex aligned) "00 00 10 41"(binary) to 5.00000(float) 40A00000(hex aligned) "00 00 A0 40"(binary)
maybe a second value in the executable for x:10 support 10.00000(float) 41200000(hex aligned) "00 00 20 41"(binary) to 3.33333(float) 40555554(hex aligned) "54 55 55 40"(binary)
Alternate (48:10):Diagonal Floating Point Value(removes/openes the black bars)
:1.777778(float) 3FE38E39(hex aligned) "39 8E E3 3F"(binary) to 5.300000(float) 40A9999A(hex aligned) "9A 99 A9 40"(binary)
Fix the ratio (horizontal X):16.00000(float) 41800000(hex aligned) "00 00 80 41"(binary) to 48.00000(float) 42400000(hex aligned) "00 00 40 42"(binary)
Fix the ratio (vertical Y):nothing todo here (code supports x:10 but if problems try: 9.00000(float) 41100000(hex aligned) "00 00 10 41"(binary) to 10.00000(float) 41200000(hex aligned) "00 00 20 41"(binary) )