esteady1 wrote:
Helifax,
The majority of the UI is working as intended. But just like in MHW, when a 2D icon crosses the bezel, it stretches. So in MHW, these were the icons identifying points of interest, like the names of surrounding NPCs.
In RE2, its the icons in the environment that signify a point of interaction, so the black icon with the arrow indicating "look here for action prompt."
I will try to post a pic, but I saw you were on just now, so sent this quick
I play in triples, 5888x1080 bezel corrected.
Also, can I please ask that the UI fix and Cutscene fix get mapped to different keys?
Awesome! I know understand what you are referring to! ( I thought I fixed this issue, but clearly not ^_^)
Sure, I can add a different key for the Cinematics. I was wondering if SHIFT+F11 would be ok? (So we keep everything related to the F11 key? or would a completely different key be better?)
Cheers!
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