Widescreen Gaming Forum
http://www.wsgf.org/phpBB3/

Race to 1k, Assassin's Creed III, Far Cry 3, Baldur's Gate,
http://www.wsgf.org/phpBB3/viewtopic.php?f=85&t=25133
Page 1 of 1

Author:  skipclarke [ 13 Dec 2012, 18:42 ]
Post subject:  Race to 1k, Assassin's Creed III, Far Cry 3, Baldur's Gate,

Race to 1k



We'd like your help in hitting 1k followers in each of the major social media platforms. Currently we have 909 likes on Facebook, 382 followers on Twitter, 724 members in our Steam group, and 787 subscribers to our YouTube channel. Additionally, we're closing in on our first $1k in our year-end donation drive. Click the icon below to sign up and help support the WSGF.






PayPal - The safer, easier way to pay online!




Numerous Updates to the Games Database



Assassin's Creed III


Assassin's Creed III offers great native support of both Eyefinity and Surround, though there is no support for 21:9. The one area lacking is multiplayer, which is held to 16:9 aspect ratio.









Far Cry 3


Far Cry 3 also has great support for Eyefinity and Surround, with the HUD centered. Some users do find the positioning of the HUD elements to be a bit distracting, as they are not in the actual corners of the monitor.







Forge


Kickstarter darling Forge offers a mixed bag of support. It uses the UE3 engine, which puts it a disadvantage. Single screen support is good, with an FOV slider that enables a proper FOV up to 21:9 screens. However, at any aspect ratio above 16:9 menu and HUD items are cut-off.









Baldur's Gate Enhanced Edition


BGEE is an interesting beast. 5:4 and 4:3 are "Vert+" versus widescreen. However, 16:10, 16:9 and 21:9 all offer proper Hor+ behavior. The game supports an aspect ratio up to 8:3 (or half of 3x16:9).

The game natively detects Eyefinity and Surround, but places the game images at the far right side of the screen. Given the "old school" nature of the HUD and the misplacement of multi-monitor images, 21:9 ends up being the best experience of BGEE.









Retro City Rampage


RCR is made for a 16:9 panel, with a gameplay screen set about 4:3. A variety of provide retro charm, but take up screen real estate.









DETOUR


DETOUR is an indie construction-based war game. It offers native Eyefinity and Surround support. However, on the smaller maps the aspect ratio exceeds the play field, and the side screens end up largely black (except for the HUD).







Holiday Stand Sale


We're continuing our Holiday Stand Sale through the end of the year. Almost $50 in savings on a Stand + ICE Cube purchase. Details here. Order now for shipping before Christmas.

Page 1 of 1 All times are UTC [ DST ]
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/