skipclarke wrote:
Haldi wrote:
and i still have absolutly no idea what in DX11.1 is better than DX11
Me neither, and if folks on this forum don't, then it must not be worth much...
The biggest thing is definitely the Shader Debugging features. I wouldn't be surprised to see DX11.1 become popular at least amongst developers for this reason alone, whether they ship that to end users is another concern though.
The other thing that is quite exciting is using HLSL to access Video resources, should be neat when rending BINK to textures.
Being able to bind a subrange of CBuffers seems really need for UberShaders as well.
It's definitely a nice improvement, and it's too bad that we won't see it become popular.