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InFlux 2013 Manual PLP Instructions
http://www.wsgf.org/phpBB3/viewtopic.php?f=83&t=28192
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Author:  imusrt [ 18 Apr 2015, 20:39 ]
Post subject:  InFlux 2013 Manual PLP Instructions

Looks good. Stock FOV bit strong, correctible.


(PLP screenshot with bezel effect)


SoftTH (DX9 x86). In-game fullscreen & select massive resolution. Edit (path-to-game)\UDKGame\ Config\UDKEngine.ini. Switch AspectRatio_MaintainXFOV to ...YFOV. Flexible zoom view on scroll wheel.

Optional FOV (not needed, nice option): Edit UDKInput.ini (same folder). Under [Engine.PlayerInput], add line: Bindings=(Name="F12",Command="FOV 85"). At each gameplay start, press F12 for FOV fix. Sometimes reverts (e.g. new chapter); press F12 again. (Screenshot shows stock 90 FOV; adjust as needed.)



FIXES:
1. If clicking Play is ignored, change in-game resolution to single screen. Click play & then switch resolution back.
2. If no ground texture at start, restarting game will fix.

View guide for general help with the instructions.

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