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Mass Effect 2 2010 Manual PLP Instructions http://www.wsgf.org/phpBB3/viewtopic.php?f=83&t=28172 |
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Author: | imusrt [ 18 Apr 2015, 08:13 ] |
Post subject: | Mass Effect 2 2010 Manual PLP Instructions |
Complex setup, but easy PLP once done. Game renders well, including all videos, menus & gun reticles. But galaxy map is a challenge. (armed view, PLP screenshot with bezel effect) 1. In-game fullscreen & play to safe place, save, quit. 2. Edit %USERPROFILE%\Documents\BioWare\Mass Effect 2\BIOGame\Config\GamerSettings.ini. ResX & ResY= your base PLP resolution. 3. SoftTH (DX9 x86, in Binaries folder). 4. Flawless Widescreen (FWS) Fix: load game plugin. Checkmark only these: Enable, In-Game FOV, Cinematics FOV, HUD Scaling. Leave FOV 0. Then quit & do FWS Hardcode Fix *. 5. Start FWS, play game. If FOV needs adjustment, use FWS FOV scrollbar. (hammerhead ship view) (unarmed view) (aim view, common) NOTES: 1. Galaxy Map is bit wonky & more challenging than single-screen; but very usable (similar to LLL). A. Text labels are offset to the right (by amount of left screen's width), & are also often cropped on right (by same amount). B. Locations' names are easily confirmed when you're near by clicking Enter Orbit. C. Related notes: i Print navigation aid: whole galaxy map with missions. http://guides.gamepressure.com/masseffect2/guide.asp?ID=9211 . ii. If lost, turn off FWS HUD Scaling & jot down map's name arrangement, then FWS back on (game restarts req'd). iii. Once you enter a System in a Nebula, fuel won't decrease. Freely Enter Orbits for names & mining. 2. * FWS Hardcode Fix: A. Backup & edit (Notepad) B. Must offset FOV (increases it to ~proper). Make fDefaultAspectRatio = 0.727. C. Must fix menu, using your single-screen details (####, e.g. 800, 1920 & 1080). i. Replace these three strings with your values: Variables["HUDLeft"]:ReadInt() Variables["HUDWidth"]:ReadInt() Variables["HUDHeight"]:ReadInt() . ii. Replace these three strings, again same single-screen values: DisplayInfo:GetiOffsetX(0) DisplayInfo:GetiOffsetWidth(0,0) DisplayInfo:GetiOffsetHeight(0,0) . D. Save & backup edited lua file (if FOV ever reverts, paste your file back in). (aim view, sniper rifle) (All menus perfect. E.g. Weapons Locker) (galaxy map, with HUD Scaling & offset labels) (galaxy map, no HUD Scaling, 1080p) (nebula map, with HUD Scaling & offset labels) (nebula map, no HUD Scaling) (system map, with HUD Scaling & offset labels) (system map, no HUD Scaling) View guide for general help with the instructions. |
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