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Need for Speed: Rivals (Triple Monitors / Eyefinity / Surrou http://www.wsgf.org/phpBB3/viewtopic.php?f=83&t=26873 |
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Author: | Skid [ 26 Nov 2013, 21:05 ] |
Post subject: | Need for Speed: Rivals (Triple Monitors / Eyefinity / Surrou |
Need for Speed Rivals is the latest iteration of the franchise, this one is a mix between the 2010 Hot Pursuit and Most Wanted, you can pick between ether being a racer, and racing against other racers and trying to outrun the cops, or a cop and try to bust all the racers. As for triple monitor support, despite being in the Frostbite 3 engine the game is partly vertical minus, however HaYDeN has released a fix for it and has added it to his Flawless Widescreen tool, you can find that here: http://www.wsgf.org/forums/viewtopic.php?f=63&t=24098 The game also has another issue, it is locked to 30 frames per second, and coded in such a poor way then any change to the FPS messes with how fast you accelerate, move and turn in game. You can get the game running decently at 60 FPS by adding the following command line arguments to the games properties in Origin, however it doesn't fix the fact the game is FPS bound, meaning if you can't keep a stable 60 FPS, you game will literally slow down. -GameTime.MaxSimFps 60 -GameTime.ForceSimRate 60.0 The video itself is part analysis, part walkthough and part waffle, feel free to like or dislike my video and comment are always welcome too. Direct Video Link: Need for Speed: Rivals (Triple Monitors / Eyefinity / Surround) [~4K] Channel Link: /n11skid While this video can be watched on any screen it has been encoded to look best on a multi-monitor system, so if your running such a system, then select original quality from the drop down box and watch in fullscreen. |
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