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PostPosted: 23 Nov 2012, 14:03 
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Strike Suit Zero is a space combat simulator being developed by Born Ready Games. Last Friday Born Ready invited the WSGF to visit their offices, show off Strike Suit Zero and talk about multi-monitor support.
The video and screenshots are taken from a development version of the game, that Born Ready demoed.

This rev is their first pass for multi-monitor support, and it turned out quite well. They've managed to get the correct aspect ratio and centre the UI in this first attempt. This is a great accomplishment, considering it was implemented less than 24 hours before Delphium and I arrived. There are a few remaining issues with some of the UI elements, but it's great for a first attempt.

During the visit Delphium and I discussed multi-monitor support, and what the community expects with multi-monitor support. We're looking for to the upcoming beta, to see how much they've taken onboard and have been able to implement.



Direct Video Link: Strike Suit Zero Dev Version (Triple Monitors / Eyefinity / Surround) [~4K]
Channel Link: http://www.youtube.com/user/n11skid


While this video can be watched on any screen it has been encoded to look best on a multi-monitor system, so if your running such a system, then select original quality from the drop down box and watch in fullscreen.
More details and some screenshots can be found here.

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My Multi-Monitor Focused YouTube Channel: http://www.youtube.com/c/SkidIncGaming
My Twitch channel which I've been known to stream on from time to time: http://www.twitch.tv/SkidInc
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Last edited by Skid on 23 Nov 2012, 16:45, edited 5 times in total.
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PostPosted: 25 Nov 2012, 00:44 
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Excellent! Awesome to see the WSGF get some inside activity with a developer.

So will SSZ work with any multi-monitor solution? I think it's very important for us to encourage developers to take a vender agnostic approach to supporting multi-mon.

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PostPosted: 25 Nov 2012, 11:44 
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The implementation they showed us was not using an API, so it should work universally.

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My Multi-Monitor Focused YouTube Channel: http://www.youtube.com/c/SkidIncGaming
My Twitch channel which I've been known to stream on from time to time: http://www.twitch.tv/SkidInc
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PostPosted: 25 Nov 2012, 13:43 
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Joined: 27 Dec 2009, 14:27
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GeneralAdmission wrote:
Excellent! Awesome to see the WSGF get some inside activity with a developer.

So will SSZ work with any multi-monitor solution? I think it's very important for us to encourage developers to take a vender agnostic approach to supporting multi-mon.


Yer its was good to get in their with them before release, and yet further more they where willing to listen.

When we enquired if it was tied to any nvidia api or such to try encourage them to be vender agnostic they explained that they where not so familure with the existence of these nvidia/amd API's, infact they had implimented their own screen detection system where we kindly showed them correct fov calculations instead of 3x what ever the fov of a single monitor is, ie 75x3 = fov 225 which is incorrect, instead a fov of 143.91 would be correct.

Overall the release looks very promising. :)

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PostPosted: 25 Nov 2012, 16:13 
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Awesome job, Skid and Delphium! I'd love to see more indie and smaller developers support multimonitor configurations. It's great that Born Ready is so open about their development process and involved with the community. Strike Suit Zero wasn't on my radar, but it definitely is now.


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PostPosted: 26 Nov 2012, 01:19 
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hahahah :D you made them configure your Joysticks :cheers:
At least you did not forget to make them include Multi Monitor support.
:triplewide:

So how much did it improve from the version you played before at that convention ?
(oh and i hope you mentioned 5x1P Setups ?)

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