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 Post subject: It Takes a Great Team
PostPosted: 07 Nov 2012, 17:41 
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Many of today's popular games are about a co-operative experience. Shooters (both third-person and first-person) require at least a moderate amount of teamwork from their players, if those players expect to be successful. Squad-based shooters and tactical shooters require even more coordination and planning from players. Success in these games isn't the work of one person, it is the work of many moving parts reacting to situations as they unfold. Each person brings their own skillset, and each person is required to react dynamically as new needs arise.

MMOs such as World of Warcraft have expended this idea as well. The whole idea of a "raid group" is to design a much larger cooperative team, from a much larger pool of possible players and characters. The nature of an MMO means that your players are more variable in nature, and the characters (with all of the choices for race, class, skills, spells, armor, weapons, items, etc.) are infinitely more variable. But, even with the greater variances, many of these groups run like clockwork as they run through the end-game content over and over.

It may go without saying (and it often does), but it needs to be said - running a successful gaming website requires the same kind of teamwork. And I am lucky to have a great team. Our volunteer staff of Editors/Mods do a great job in the day-to-day running of the site, but I want to take a moment to really thank the Admin Team that works behind the scenes.


Last edited by skipclarke on 07 Nov 2012, 18:35, edited 4 times in total.
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PostPosted: 07 Nov 2012, 18:37 
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Thank you for the kind words, indeed it is a fine team we have and is a pleasure to be a part of it. :)

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PostPosted: 07 Nov 2012, 18:59 
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Indeed, thanks for admitting you do nothing! slacker


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PostPosted: 07 Nov 2012, 19:28 
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Amazing work, guys! I can put only words in this response box, so I'll high-five my LCD and hope you all feel the appreciation, scattered around the globe as you are.

Also, eminently hilarious that the default page setting collapses skip's text and name, making it appear as though Delphium is talking to and patting himself on the back!

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PostPosted: 07 Nov 2012, 19:37 
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GeneralAdmission wrote:
Also, eminently hilarious that the default page setting collapses skip's text and name, making it appear as though Delphium is talking to and patting himself on the back!

The lead post generated from a drupal item gets keyed to the last person to edit that node. It originally said me, but Delphium proofread and edited my post. All fixed up now.


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PostPosted: 07 Nov 2012, 21:05 
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GeneralAdmission wrote:
high-five my LCD

Right back at ya! \o :)

skipclarke wrote:
The lead post generated from a drupal item gets keyed to the last person to edit that node.

Yer... I need to fix that. x]

EDIT: fixed :)

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PostPosted: 09 Nov 2012, 00:04 
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Good job, you guys! Especially with putting up with us Editors complaints! :D


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PostPosted: 09 Nov 2012, 04:06 
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Thanks for the thanks. It's been a big couple of years but the other members of the admin team always amaze me with what they achieve and I'm proud to be a part of it.

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