Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 08 Jan 2012, 04:53 
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Joined: 08 Jan 2012, 04:24
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So I am getting a NEC PA231W-BK on monday. I bought this because I HATE over bright monitors today. The backlight on average monitors cannot be lowered and this limits the black level to what can only be called grey, not black. Anything over 200 cd/m2 is going to cause fatigue... Dropping these common 360 cd/m2 monitors down in brightness using the controls for the LCD panel only reduces contrast ratio. So I was after a monitor that could do good black and had a adjustable blacklight. The PA231W-BK has this along with a ambiant light sensor that adjusts the backlight. It also starts native at 270 cd/m2. So I am not blinded and also dont have to do much control adjusting of the brightness so I can preserve contrast ratio.

Finding a 250 cd/m2 monitor is getting harder and harder to find... Why do these monitor people keep putting more light back there ? Do have have no idea there are clear standards for eye fatuigue and brightness ????? Not to mention they throw out black level.....

Im using a old HP W2007 monitor and I get 0.1 cd/m2 at black. In a tottaly dark room the monitor is just barely visible when its fully black. I have great blacks. Ive bought 7 monitors in a row and NONE of them had anywhere near the black I get from this old monitor.

ANYWAY..... Thats not my question... Just a rant....

My question is calibration...

So I have WIn 7, A EVGA 580 GTX Hydro 2 and the above monitor. I also have a i1 display 2 from x-rite for calibration.

While I am very familiar with color calibration and color science I dont understand game color... It appears that games just toss out all color profile data and have none of thier own ?

Is there a way to import a color profile of my monitor into nVidia software and have games corrected to my ICC calibration ?

I dont get this monitor until monday, but I think I can actually import the calibration into the monitor. But im not sure yet...

You guys must have experence with this as a wide gamut monitor would look horrible on a uncorrected game...


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PostPosted: 15 Jan 2012, 03:16 
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Joined: 10 Jun 2005, 21:24
Posts: 1371
Moved :)

Games usually flush the LUT of the graphic cards where the .icc profile gets loaded into. You'll have no color correction and even if it was loaded, you wouldn't get any color conversions from wide gamut to sRGB.

Your screen has a programmable LUT, where you can calibrate the screen itself (and thus no need for .icc profile for corrected colors). However, you need to use Spectraview kit to access the monitor LUT. Spectraview 2 is capable of calibrating the sRGB preset, which basically does color conversion for you. I don't know if your particular model has that, but if it does, you can simply switch over to the sRGB preset and use that emulation for games.


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