Besides, just because Eyefinity didn't reach perfection over night (and still hasn't) isn't an excuse for NVIDIA to slack off with their surround drivers. The fact that NVIDIA surround still doesn't have a built in desktop division is pathetic, the fact that I have to have my matrox box plugged into my tower so I can use matrox's desktop division software is pretty lame. I know some people somehow got it working without the matrox box present, but I haven't been able to.. It's still fulfilling it's role as a paper weight on my desk, and taking up one of my USB ports.
NVIDIA needs to step up their game. Surround feels like a neglected stepchild right now.
I think the most apparent answer is that NVIDIA Surround was implemented to answer AMD EyeFinity, not to answer the needs of the general surround-screen gamer. It's been apparent to me since initially released that NVIDIA is less concerned with feedback from the consumers using it than merely being seen as having a competing feature. Frankly, NVIDIA doesn't understand most of our needs and really doesn't care to ask what they are either. I've experienced it first hand via NDA with NVIDIA. By just looking in this subforum vs the EyeFinity one you can tell which hardware developer has their act together as far as looking for customer input and seeking feedback to refine feature set. From what I understand NVIDIA staff have been invited to frequent WSGF for quite some time and have never been a public face here, nor have they attempted to publicly promote NVIDIA Surround in any form here. That to me is short sighted on their part and almost neglagent compared to Matrox and AMD's public face around WSGF. To me that all spells out that NVIDIA does not understand it's target audience, nor does it have current plans to do so.
I'm not just some random person spewing this as nonsense. I'm a long time NVIDIA user who was an EVGA forum moderator for 3+ years and I currently have a Tri-SLI GTX470 NVIDIA Surround setup I've been using since the very first leaked drivers were in the wild. I've worked with people on both sides of the fence, AMD and NVIDIA. AMD has been consistantly more accomodating and interested in feedback.