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Adam's Venture http://www.wsgf.org/phpBB3/viewtopic.php?f=68&t=24420 |
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Author: | Bryce777 [ 06 Jul 2012, 05:13 ] |
Post subject: | Adam's Venture |
Game was on sale on steam and looked fun, so I picked it up. Seems to have no Eyefinity support. I was able to get my resolution by adding it in the configuration files but the FOV is way zoomed in and I see nowhere to adjust it. are there any fixes out ther for it? here's the config files. Code: [Configuration]
BasedOn=..EngineConfigBaseGame.ini [Engine.GameInfo] DefaultGame=VentureGame.HGameInfo DefaultServerGame=VentureGame.HGameInfo DefaultGameType="VentureGame.HGameInfo" [DefaultPlayer] Name=Player team=255 [Engine.WorldInfo] DefaultGravityZ=-981.0 TraceAdjust=2.0 [Engine.UIDataStore_GameResource] +GameInfoResourceObjectNames=HGameInfoSummary [VentureGame.HSettings_Video] SupportedResolutions[0]=(ResX=1024, ResY=768) SupportedResolutions[1]=(ResX=1280, ResY=720) SupportedResolutions[2]=(ResX=1280, ResY=768) SupportedResolutions[3]=(ResX=1280, ResY=800) SupportedResolutions[4]=(ResX=1280, ResY=1024) SupportedResolutions[5]=(ResX=1366, ResY=768) SupportedResolutions[6]=(ResX=1400, ResY=900) SupportedResolutions[7]=(ResX=1600, ResY=900) SupportedResolutions[8]=(ResX=1680, ResY=1050) SupportedResolutions[9]=(ResX=1920, ResY=1080) SupportedResolutions[10]=(ResX=5992, ResY=1080) [VentureGame.HPlayerController] RotationSensitivityLow=1.0f RotationSensitivityMedium=1.0f RotationSensitivityHigh=1.0f ForceFeedbackManagerClassName=WinDrv.XnaForceFeedbackManager BopCurveMaxDis = 2.0 BopCurve[0]=(Dis=0.0, X=0.0, Y=0.0, Z=0.0) BopCurve[1]=(Dis=0.2, X=0.0, Y=1.0, Z=-1.0) BopCurve[2]=(Dis=0.5, X=0.0, Y=2.0, Z=-3.0) BopCurve[3]=(Dis=0.8, X=0.0, Y=1.0, Z=0.0) BopCurve[4]=(Dis=1.0, X=0.0, Y=0.0, Z=2.0) BopCurve[5]=(Dis=1.2, X=0.0, Y=-1.0, Z=0.0) BopCurve[6]=(Dis=1.5, X=0.0, Y=-2.0, Z=-3.0) BopCurve[7]=(Dis=1.8, X=0.0, Y=-1.0, Z=-1.0) BopCurve[8]=(Dis=2.0, X=0.0, Y=0.0, Z=0.0) BreadCrumbDensity=20 [VentureGame.HPersistentProgressManager] CheckpointFilename=AV2Checkpoint.sav bSaveCheckpointToProfile=true [VentureGame.HCrawlZoomCamera] ZoomLength = 1.2 ZoomedDistance = 200 [VentureGame.HPawn] TimeToRespawn = 0 [VentureGame.HPlayerPawn] TimeToRespawn = 4 [VentureGame.HHud] ProductName= +SupportedDebugHuds=VentureGame.HDebugHud_AI +SupportedDebugHuds=VentureGame.HDebugHud_Animation +SupportedDebugHuds=VentureGame.HDebugHud_Camera +SupportedDebugHuds=VentureGame.HDebugHud_Hang +SupportedDebugHuds=VentureGame.HDebugHud_SafeZone +SupportedDebugHuds=VentureGame.HDebugHud_Surface [VentureGame.HTestCamera] bUseAcceleration = True MaxAcceleration = 4.0 [VentureGame.HUIDataStore_VentureGameResource] +ElementProviderTypes=(ProviderTag="VentureMaps",ProviderClassName="VentureGame.HUIDataProvider_VentureMaps") ; ----------------------------------------------- ; Customizations for a deployed and cooked build ; ----------------------------------------------- [Engine.WorldInfo] bHideMessageRebuildLighting=false Code: [Configuration]
BasedOn=..EngineConfigBaseEngine.ini [URL] MapExt=umap Map=GL_Start.umap LocalMap=GL_Start.umap TransitionMap=Loading.umap EXEName=VentureGame.exe DebugEXEName=DEBUG-VentureGame.exe GameName=Venture Game GameNameShort=VG [Core.System] +Paths=....VentureGameContent +Paths=....VentureGameContentAudio +Paths=....VentureGameScript +Paths=....AutoSaves +Paths=....VentureGame__Trashcan +LocalizationPaths=....VentureGameLocalization +LocalizationPaths=....VentureGameContentLocalization SavePath=....VentureGameSave +Extensions=umap SeekFreePCPaths=....VentureGameCookedPC SeekFreePCExtensions=xxx MaxObjectsNotConsideredByGC=33476 SizeOfPermanentObjectPool=0 [Engine.Engine] bEnableColorClear=TRUE Language=int GameViewportClientClassName=VentureGame.HGameViewportClient ScoutClassName="VentureGame.HScout" SubtitleFontName=Font'UI_Skin.Fonts.Font_Arial14' DefaultPostProcessName=FX_PostProcess.chains.havendefaultscenepostprocess DefaultOnlineSubsystemName=OnlineSubsystemSteamworks.OnlineSubsystemSteamworks [Engine.GameEngine] bSmoothFrameRate=False [Engine.PackagesToAlwaysCook] +Package=UI_Skin +Package=FX_PostProcess +Package=GL_Start ;+Package=Loading +Package=OnlineSubsystemSteamworks [Engine.PackagesToForceCookPerMap] .Map=Main_Menu .Package=Miscellaneous [Engine.StartupPackages] +Package=EngineMaterials +Package=EngineResources +Package=EngineFonts +Package=UI_Skin +Package=UI_Graphics +Package=FX_PostProcess [UnrealEd.EditorEngine] EditPackagesOutPath=....VentureGameScript FRScriptOutputPath=....VentureGameScriptFinalRelease +EditPackages=VentureGame +EditPackages=VentureEditor AutoSaveDir=....VentureGameAutosaves InEditorGameURLOptions= [SystemSettings] TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1) TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1) TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=1) TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1) TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1) TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0) [SystemSettingsEditor] ResX=1280 ResY=720 TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1) TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1) TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=1) TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1) TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1) TEXTUREGROUP_MobileFlattened=(MinLODSize=128,MaxLODSize=4096,LODBias=0) [Windows.StandardUser] MyDocumentsSubDirName=VentureSteamGame1 [MobileSupport] bShouldCachePVRTCTextures=False bShouldFlattenMaterials=False [UnrealEd.UnrealEdEngine] PackagesToBeFullyLoadedAtStartup=BaseMaterials [FullScreenMovie] bForceNoMovies=True [VentureGameInfoSummary] ClassName=VentureGame.HGameInfo GameAcronym=HAV MapPrefix=HAV bIsTeamGame=False GameName=Venture Game Description=Adam's Venture : Epsiode II [SystemSettings] CompositeDynamicLights=True Fullscreen=True ResX=5992 ResY=1080 [Engine.DataStoreClient] +GlobalDataStoreClasses="Engine.UIDataStore_Gamma" +GlobalDataStoreClasses="VentureGame.HUIDataStoreInspect" +PlayerDataStoreClassNames="Engine.UIDataStore_OnlinePlayerData" [OnlineSubsystemPC.OnlineSubsystemPC] ProfileDataDirectory=....%GAME%GameSaveData ProfileDataExtension=".ue3profile" [Engine.UIDataStore_OnlinePlayerData] ProfileSettingsClassName=VentureGame.HProfileSettings [TextureStreaming] PoolSize=200 ; Limit for change of fudge factor range to avoid hysteresis HysteresisLimit=30 ; Determines when to fiddle with fudge factor to stream out miplevels. DropMipLevelsLimit=24 ; Determines when to start disallowing texture miplevel increases. StopIncreasingLimit=18 ; Limit when stop issueing new streaming requests altogether StopStreamingLimit=12 ; Rate of change to use when increasing fudge factor FudgeFactorIncreaseRateOfChange=0.5 ; Rate of change to use when decreasing fudge factor FudgeFactorDecreaseRateOfChange=-0.4 ; Minimum number of requested mips at which texture stream-in request is still going to be considered. ; This is used by the texture priming code to prioritize large request for higher miplevels before smaller ; ones for background textures to avoid seeking and texture popping. MinRequestedMipsToConsider=11 ; Minimum amount of time in seconds to guarantee MinRequestedMipsToConsider to be respected MinTimeToGuaranteeMinMipCount=2 ; Maximum amount of time in seconds to guarantee MinRequestedMipsToConsider to be respected MaxTimeToGuaranteeMinMipCount=12 [Core.System] ; unsure if this is still needed. +Extensions=xxx ; ----------------------------------------------- ; Customizations for a deployed and cooked build ; (unverified with the new July 2010 QA!) ; ----------------------------------------------- ; [Core.System] ; ; override our system paths. we have to set the ordinary Paths variable too, ; ; since that's where our packagecache retrieves its packages from ; -Paths=....VentureGameScript ; +Paths=....VentureGameCookedPC ; ;+SeekFreePCPaths=....VentureGame ; +SeekFreePCPaths=....VentureGameCookedPC anything in there I can change to adjust the FOV? |
Author: | Bifurk8 [ 07 Jul 2012, 16:14 ] |
Post subject: | Judging from the ini file, |
Judging from the ini file, I'm guessing this is an Unreal Engine game. Unfortunately, the Unreal Engine is notoriously bad at handling triple-wide FOVs and most Unreal Engine games need a memory hack to fix rather than an ini edit, but that's easier said than done. There are a few developers here working on fixes, but Adam's Venture probably isn't going to be at the top of anybody's list. Sorry! |
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