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Batman Arkham City surround/eyefinity support? http://www.wsgf.org/phpBB3/viewtopic.php?f=68&t=23095 |
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Author: | Dredknot [ 22 Nov 2011, 08:59 ] |
Post subject: | Batman Arkham City surround/eyefinity support? |
The games been out for pc for a few hours now and i cant find if it supports either surround/eyefinity. Curious to know before i make the purchase. |
Author: | Dredknot [ 22 Nov 2011, 09:44 ] |
Post subject: | Awesome thanks. I cant find a |
Awesome thanks. I cant find a single post anywhere about it and its going to determine if i buy it yet. If it doesnt ill just have to keep playing more skyrim lol |
Author: | EvilEngineer [ 22 Nov 2011, 09:51 ] |
Post subject: | I'll let you know in a little |
I'll let you know in a little bit. My steam download and unlock has been going all morning... it's pretty massive so this unlock phase has been taking well over 30 minutes so far. Just wish my skyrim wasn't steam bound. I'd love to be able to do something else while this thing decrypts. edit: Ok... it finished decrypting.... and now it's patching... >.< |
Author: | EvilEngineer [ 22 Nov 2011, 10:34 ] |
Post subject: | Awesome news, while I'll let |
Awesome news, while I'll let the editors make the official ranking. This game looks to be a candidate for a wsgf gold rating. Posting screenshots in a sec. Seriously... BUY THIS! I've tried some of the in game menus and mini-games / tools and they all work great. |
Author: | EvilEngineer [ 22 Nov 2011, 10:42 ] |
Post subject: | (No subject) |
Author: | thales100 [ 22 Nov 2011, 11:01 ] |
Post subject: | Looks great, thanks for |
Looks great, thanks for posting EvilEngineer, if possible could you please add some comparison screenhots (gameplay, menu and cut-scenes) to the game's Detailed Report - http://widescreengamingforum.com/dr/batman-arkham-city/en ? Im still downloading the game and i will be able to play it just tomorrow. This would help lots of users. |
Author: | EvilEngineer [ 22 Nov 2011, 11:57 ] |
Post subject: | thales100 wrote:Looks great, |
Looks great, thanks for posting EvilEngineer, if possible could you please add some comparison screenhots (gameplay, menu and cut-scenes) to the game's Detailed Report - http://widescreengamingforum.com/dr/batman-arkham-city/en ? Im still downloading the game and i will be able to play it just tomorrow. Posted an initial update with screen shots and rating based on the calculator. I've only tested in 3x1 L so those running the other modes will need to let us know if they work too. My resolution is 3930x1024 on very high settings. I do notice a stutter though with the graphics loading menus and the such... probably loading delay. I'm going to test to see if there is a performance boost moving the game over to my SSD later on. |
Author: | LordJuanlo [ 22 Nov 2011, 13:30 ] |
Post subject: | Those screenshots look |
Those screenshots look gorgeous, it looks like developers have taken multiple screen support seriously. The original Arkham Asylum game could be tweaked for an almost perfect triple screen support, however it had a BIG problem that couldn't be fixed: object culling. When using triple screen resolutions, you could see objects popping in an out, and it was something that couldn't be fixed via INI files, as far as I know. Have you noticed something similar in this game? |
Author: | Cinnabuns [ 22 Nov 2011, 19:56 ] |
Post subject: | EvilEngineer wrote:thales100 |
[quote]Looks great, thanks for posting EvilEngineer, if possible could you please add some comparison screenhots (gameplay, menu and cut-scenes) to the game's Detailed Report - http://widescreengamingforum.com/dr/batman-arkham-city/en ? Im still downloading the game and i will be able to play it just tomorrow. Posted an initial update with screen shots and rating based on the calculator. I've only tested in 3x1 L so those running the other modes will need to let us know if they work too. My resolution is 3930x1024 on very high settings. I do notice a stutter though with the graphics loading menus and the such... probably loading delay. I'm going to test to see if there is a performance boost moving the game over to my SSD later on. Running 5916x1200 on 2x gtx570s and just for giggles when I initially launched the game I set everything on max, dx11 on, tessellation high. The game runs albeit not ideally. FRAPS puts the frames around 24 most the time out in the city, frequent drops in to the teens and single digits. Indoors it stays around 38fps with some 25fps drops here and there and sometimes as high as 50. Rotating quickly will initially drops the frames outdoors to single digits but it recovers nearly instantly back to 24. There are also some chug spots like its loading stuff but SSD should make this a non-issue. I would have hoped for better optimizations but I guess I'll have to wait for new drivers/game optimization patch and lower the settings a bit. EDIT: I was reading on Nvidia forums and it turns out its just a lousy DX11 implementation. I disabled DX11 with everything else on max and now in the city outdoors frame rate never goes below 57 and never over 62 (with vertical sync off in options). Indoors 54-60fps. Funny how it really won't go over 60fps with vertical sync off. Appears to not be working correctly. Game is mint with DX11 off though. No stutters down to 5 or 1 fps, high fps and doesn't change the look of the game a lot. It is visually a little different but framerate is king. |
Author: | RED-FROG [ 22 Nov 2011, 20:49 ] |
Post subject: | Isn't this game basing on the |
Isn't this game basing on the Unreal Engine3? To my knowledge, there isn't any game capable of doing proper eyefinity. o_O But I could be missing out some game at the moment. Anyway...most UE3 games don't. Game isn't even out in germany yet. :/ But I can wait without a problem. ------ also.... *waits for somebody reporting Serious Sam 3* |
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