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Star Wars the Old Republic NDA Lifted
http://www.wsgf.org/phpBB3/viewtopic.php?f=68&t=23067
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Author:  Painted [ 18 Nov 2011, 20:21 ]
Post subject:  Star Wars the Old Republic NDA Lifted

Now that the NDA has been lifted for TOR I can tell you it in fact does work for Eyefinity but you cannot move around the UI elements so it places the information across 3 screens making it very hard to use correctly as certain classes. I am at work but once I am home I will update this post with Pictures of TOR in Eyefinity at 5760x1080. I would suggest making your voices heard on the forums that you want to be able to move and resize UI elements in the game before launch.

Author:  Painted [ 19 Nov 2011, 03:22 ]
Post subject:  Here are two screen shots in

Here are two screen shots in Eyefinity if you click he image it will go full screen :) but as you can see none of the UI elements can be moved




Author:  profd [ 19 Nov 2011, 15:42 ]
Post subject:  FOV looks mangled as

FOV looks mangled as well.

How is its performance? CPU or GPU limited?

Author:  Painted [ 19 Nov 2011, 21:23 ]
Post subject:  In earlier beta's it was VERY

In earlier beta's it was VERY CPU intensive now in the newest beta it is moving more to the GPU but the game with one 6970 at 5760x1080 sits around 60fps in most area's and dips to 40 in heavily crowded area's


The FOV does not fishbowl it just goes wider as if you were looking forward

Author:  BHawthorne [ 20 Nov 2011, 23:04 ]
Post subject:  Hrrrm, that seems to point

Hrrrm, that seems to point towards -vert. Could you take a screenshot of 5760x1080 then 1920x1080 at the same exact spot and post both?

Author:  Painted [ 21 Nov 2011, 15:30 ]
Post subject:  I will take both of those

I will take both of those shots in the same spot once I get off work today so it should be up by 7pm est at the latest

Author:  g00seberry [ 21 Nov 2011, 19:36 ]
Post subject:  It's hor+It takes your

It's hor+





It takes your desktop AR it seems - no way to manually define it. Thus when running surround and attempting a single screen resolution, this is the result:


Author:  profd [ 21 Nov 2011, 22:25 ]
Post subject:  I suppose the best hope is a

I suppose the best hope is a constructive and documented thread detailed our needs on the testers forum which we can reference here and keep legitmatly bumped.

Author:  Painted [ 22 Nov 2011, 01:29 ]
Post subject:  (No subject)




Author:  skipclarke [ 22 Nov 2011, 16:52 ]
Post subject:  Painted wrote:Now that the

Now that the NDA has been lifted for TOR I can tell you it in fact does work for Eyefinity but you cannot move around the UI elements so it places the information across 3 screens making it very hard to use correctly as certain classes. I am at work but once I am home I will update this post with Pictures of TOR in Eyefinity at 5760x1080. I would suggest making your voices heard on the forums that you want to be able to move and resize UI elements in the game before launch.

Not sure what happened to your screenies when you made them. There was a ton of extra white space which was messing them up. I've edited them and attached them to the posts.

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