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 Post subject: DCS - A10
PostPosted: 12 Apr 2011, 13:48 
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Joined: 06 Feb 2011, 10:22
Posts: 176
The triple screen report says choose your res then select 3 monitors (do you need to disable your group for that ? otherwise as far as the game is concerned you only have 1 very wide monitor)
what happens if you select your res then select 1 monitor ?

ps: in your eyefinty screens the 2 outer monitors they are sort of angled down (look at the horizon)
I think they set it that way because they are expecting your 2 outer monitors to be angled at something like 45 degrees
just a theory


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 Post subject: Re: DCS - A10
PostPosted: 15 Apr 2011, 15:47 
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Editors
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Joined: 06 Mar 2008, 17:20
Posts: 3424
"1 monitor" results in generally Vert- gameplay in multi-mon. You don't want that.
"3 monitors" is actually a misleading name; it's actually a "3 camera frustums" mode. The game doesn't care if you really have 3 monitors and whether they are grouped as an Eyefinity display or whatever, in fact you can use "3 monitors" with a single screen. It simply divides the display width in three.

Here's the complete script (C:Program FilesEagle DynamicsDCS A-10CConfigMonitorSetup3Cameras.lua), quite self-explanatory even for me...
Code:
_  = function(p) return p; end;
   name = _('3 Screen');
   Description = 'Configuration with 3 identical monitors each with its own camera'
   Viewports =
   {
        Left =
        {
             x = 0;
             y = 0;
             width = screen.width / 3;
             height = screen.height;
             viewDx = -1;
             viewDy = 0;
             aspect = screen.aspect / 3;
        },
   
        Center =
        {
             x = screen.width / 3;
             y = 0;
             width = screen.width / 3;
             height = screen.height;
             viewDx = 0;
             viewDy = 0;
             aspect = screen.aspect / 3;
        },
   
        Right =
        {
             x = screen.width * 2 / 3;
             y = 0;
             width = screen.width / 3;
             height = screen.height;
             viewDx = 1;
             viewDy = 0;
             aspect = screen.aspect / 3;
        }
   }
   
   
   UIMainView = Viewports.Center


Unfortunately this mode would be ideal for square panels at a 45 degrees angle, and is slightly weird in TripleWide (mainly because you may see both wings of your plane when you shouldn't). My screenshot however, with the "broken" horizon line, does not do it justice: look up a little, and it's fixed. Give it a go ! ;)


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 Post subject: Multi Player
PostPosted: 27 Jul 2011, 07:40 
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Joined: 08 Mar 2011, 04:40
Posts: 1
Hi There, just wondering if anyone has any ideas at how to change the size and postitioning of the multiplayer GUI interface, I have 1 screen stretched over 5 monitor, and the multiplater menu is unusable because all the buttons are off of the screen.


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PostPosted: 27 Jul 2011, 21:32 
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Joined: 06 May 2006, 12:46
Posts: 1640
"1 monitor" results in generally Vert- gameplay in multi-mon. You don't want that.
"3 monitors" is actually a misleading name; it's actually a "3 camera frustums" mode. The game doesn't care if you really have 3 monitors and whether they are grouped as an Eyefinity display or whatever, in fact you can use "3 monitors" with a single screen. It simply divides the display width in three.

Here's the complete script (C:Program FilesEagle DynamicsDCS A-10CConfigMonitorSetup3Cameras.lua), quite self-explanatory even for me...
Code:
_  = function(p) return p; end;
   name = _('3 Screen');
   Description = 'Configuration with 3 identical monitors each with its own camera'
   Viewports =
   {
        Left =
        {
             x = 0;
             y = 0;
             width = screen.width / 3;
             height = screen.height;
             viewDx = -1;
             viewDy = 0;
             aspect = screen.aspect / 3;
        },
   
        Center =
        {
             x = screen.width / 3;
             y = 0;
             width = screen.width / 3;
             height = screen.height;
             viewDx = 0;
             viewDy = 0;
             aspect = screen.aspect / 3;
        },
   
        Right =
        {
             x = screen.width * 2 / 3;
             y = 0;
             width = screen.width / 3;
             height = screen.height;
             viewDx = 1;
             viewDy = 0;
             aspect = screen.aspect / 3;
        }
   }
   
   
   UIMainView = Viewports.Center


Unfortunately this mode would be ideal for square panels at a 45 degrees angle, and is slightly weird in TripleWide (mainly because you may see both wings of your plane when you shouldn't). My screenshot however, with the "broken" horizon line, does not do it justice: look up a little, and it's fixed. Give it a go ! ;)


A bit off topic, but would that work with 300 degree 5 display? You could use Eyefinity 5x1L and the 10.12a driver? Or does DCS not like anything over 180?

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