Widescreen Gaming Forum
http://www.wsgf.org/phpBB3/

DCS - A10
http://www.wsgf.org/phpBB3/viewtopic.php?f=68&t=21878
Page 1 of 1

Author:  Davros [ 12 Apr 2011, 13:48 ]
Post subject:  DCS - A10

The triple screen report says choose your res then select 3 monitors (do you need to disable your group for that ? otherwise as far as the game is concerned you only have 1 very wide monitor)
what happens if you select your res then select 1 monitor ?

ps: in your eyefinty screens the 2 outer monitors they are sort of angled down (look at the horizon)
I think they set it that way because they are expecting your 2 outer monitors to be angled at something like 45 degrees
just a theory

Author:  scavvenjahh [ 15 Apr 2011, 15:47 ]
Post subject:  Re: DCS - A10

"1 monitor" results in generally Vert- gameplay in multi-mon. You don't want that.
"3 monitors" is actually a misleading name; it's actually a "3 camera frustums" mode. The game doesn't care if you really have 3 monitors and whether they are grouped as an Eyefinity display or whatever, in fact you can use "3 monitors" with a single screen. It simply divides the display width in three.

Here's the complete script (C:Program FilesEagle DynamicsDCS A-10CConfigMonitorSetup3Cameras.lua), quite self-explanatory even for me...
Code:
_  = function(p) return p; end;
   name = _('3 Screen');
   Description = 'Configuration with 3 identical monitors each with its own camera'
   Viewports =
   {
        Left =
        {
             x = 0;
             y = 0;
             width = screen.width / 3;
             height = screen.height;
             viewDx = -1;
             viewDy = 0;
             aspect = screen.aspect / 3;
        },
   
        Center =
        {
             x = screen.width / 3;
             y = 0;
             width = screen.width / 3;
             height = screen.height;
             viewDx = 0;
             viewDy = 0;
             aspect = screen.aspect / 3;
        },
   
        Right =
        {
             x = screen.width * 2 / 3;
             y = 0;
             width = screen.width / 3;
             height = screen.height;
             viewDx = 1;
             viewDy = 0;
             aspect = screen.aspect / 3;
        }
   }
   
   
   UIMainView = Viewports.Center


Unfortunately this mode would be ideal for square panels at a 45 degrees angle, and is slightly weird in TripleWide (mainly because you may see both wings of your plane when you shouldn't). My screenshot however, with the "broken" horizon line, does not do it justice: look up a little, and it's fixed. Give it a go ! ;)

Author:  Congo_Toey [ 27 Jul 2011, 07:40 ]
Post subject:  Multi Player

Hi There, just wondering if anyone has any ideas at how to change the size and postitioning of the multiplayer GUI interface, I have 1 screen stretched over 5 monitor, and the multiplater menu is unusable because all the buttons are off of the screen.

Author:  BHawthorne [ 27 Jul 2011, 21:32 ]
Post subject:  scavvenjahh wrote:"1 monitor"

"1 monitor" results in generally Vert- gameplay in multi-mon. You don't want that.
"3 monitors" is actually a misleading name; it's actually a "3 camera frustums" mode. The game doesn't care if you really have 3 monitors and whether they are grouped as an Eyefinity display or whatever, in fact you can use "3 monitors" with a single screen. It simply divides the display width in three.

Here's the complete script (C:Program FilesEagle DynamicsDCS A-10CConfigMonitorSetup3Cameras.lua), quite self-explanatory even for me...
Code:
_  = function(p) return p; end;
   name = _('3 Screen');
   Description = 'Configuration with 3 identical monitors each with its own camera'
   Viewports =
   {
        Left =
        {
             x = 0;
             y = 0;
             width = screen.width / 3;
             height = screen.height;
             viewDx = -1;
             viewDy = 0;
             aspect = screen.aspect / 3;
        },
   
        Center =
        {
             x = screen.width / 3;
             y = 0;
             width = screen.width / 3;
             height = screen.height;
             viewDx = 0;
             viewDy = 0;
             aspect = screen.aspect / 3;
        },
   
        Right =
        {
             x = screen.width * 2 / 3;
             y = 0;
             width = screen.width / 3;
             height = screen.height;
             viewDx = 1;
             viewDy = 0;
             aspect = screen.aspect / 3;
        }
   }
   
   
   UIMainView = Viewports.Center


Unfortunately this mode would be ideal for square panels at a 45 degrees angle, and is slightly weird in TripleWide (mainly because you may see both wings of your plane when you shouldn't). My screenshot however, with the "broken" horizon line, does not do it justice: look up a little, and it's fixed. Give it a go ! ;)


A bit off topic, but would that work with 300 degree 5 display? You could use Eyefinity 5x1L and the 10.12a driver? Or does DCS not like anything over 180?

Page 1 of 1 All times are UTC [ DST ]
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/