Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 29 Sep 2010, 17:11 
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Joined: 24 Sep 2010, 09:07
Posts: 39
Hi,

did someone manage to get this working in Surround ?

as can i see here, apperantly someone did :
http://www.widescreengamingforum.com/forum/viewtopic.php?f=77&t=20474

for me it´s not working i cant even start the game i only get: Failed to initialize Direct3d with current settings.


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PostPosted: 29 Sep 2010, 17:37 
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Joined: 21 Aug 2010, 22:00
Posts: 18
Hi!
max resaults 3840x720 or ****x720
5040x1050 or ****x1050 not working


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PostPosted: 29 Sep 2010, 20:18 
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It's because FullscreenModeID is a 8-byte value:
12345678
12: refresh rate
345: height
678: width

5040 (13B0) and 4320 (10E0) would require an extra byte (or different encoding?). But 3840x1024 works great.

15:4 (3840x1024), AspectRatio 37500


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PostPosted: 29 Sep 2010, 22:12 
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Joined: 24 Sep 2010, 09:07
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thanks guys for the heads up

i was hoping for 5720x1200 but atleast i can play in surround thanks a lot ! :rockout


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PostPosted: 30 Sep 2010, 22:51 
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Joined: 29 Mar 2008, 17:19
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Working great 3840x1024 with AR 48000, and this is the third game in a row I have tried recently where you really want to use an Xbox 360 wireless controller, not sure you can do some of the jumps with keyboard and mouse.

Fun little top down 3d platformer game. Not too hard.

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PostPosted: 01 Oct 2010, 14:42 
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Joined: 19 Mar 2004, 15:19
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this is the third game in a row I have tried recently where you really want to use an Xbox 360 wireless controller, not sure you can do some of the jumps with keyboard and mouse.

Im fairly sure the plug in and go USB XB360 controller would work just as well... :P

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PostPosted: 02 Oct 2010, 04:49 
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Joined: 29 Mar 2008, 17:19
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[quote]this is the third game in a row I have tried recently where you really want to use an Xbox 360 wireless controller, not sure you can do some of the jumps with keyboard and mouse.

Im fairly sure the plug in and go USB XB360 controller would work just as well... :P

Didn't mean to emphasize the wireless part, any gamepad is what I meant, was just noticing that to me it appears more console ports are making it to the pc, I cannot imagine playing LCatGoL with mouse and keyboard. Fun game though, I about 1/3 of the way thru the game and still having fun.

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PostPosted: 04 Oct 2010, 21:04 
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Joined: 15 Feb 2010, 16:40
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http://www.widescreengamingforum.com/forum/viewtopic.php?f=77&t=20474

Ibrin wrote a reply on this topic.
I don't know why but I can't post a reply on (maybe the topic is closed), so I'm reporting this error here :

Ibrin wrote : "The values on the "FullScreenModeID" are 0x3c780c8 (1014500520) for 3240x1920

I think it's 0x3c780cA8.

and if I understand the "FullScreenModeID" value for 3840x1024 will be : 0x3c400f00 (1010831104)

But my problem is not there. I can't enable 3840x1024 on my rig (see my sig).

Thanks for your help...


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PostPosted: 05 Oct 2010, 01:43 
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Joined: 29 Mar 2008, 17:19
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http://www.widescreengamingforum.com/forum/viewtopic.php?f=77&t=20474

Ibrin wrote a reply on this topic.
I don't know why but I can't post a reply on (maybe the topic is closed), so I'm reporting this error here :

Ibrin wrote : "The values on the "FullScreenModeID" are 0x3c780c8 (1014500520) for 3240x1920

I think it's 0x3c780cA8.

and if I understand the "FullScreenModeID" value for 3840x1024 will be : 0x3c400f00 (1010831104)

But my problem is not there. I can't enable 3840x1024 on my rig (see my sig).

Thanks for your help...


Choose the resolution via the game launcher, not editing the registry.

Though if you need it, here is what is stored for 3840x1024:

HKEY_CURRENT_USERSoftwareCrystal DynamicsLara Croft: GoLGraphics

Name / Data
FullscreenModeID 0x3b400f00 (994053888)

Name / Data
Aspect Ratio 0x0000bb80 (48000)

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PostPosted: 05 Oct 2010, 06:57 
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so 6004x1200 a no-go? :D

May get complicated if I have to take it down since I dont know how eyefinity will react with bezel compensation on if I am not using the full native res.

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