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PostPosted: 19 Aug 2010, 08:11 
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Joined: 29 Jul 2004, 11:47
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made a little hack for myself, you guys can try it too if youd like

its working for me with some minor bugs(i think?), looks better than before and I was looking for a little challenge

http://www.tocaedit.com/IB/index.php?automodule=downloads&showfile=60


result:



edit: set ingame aspect to 16:9

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PostPosted: 19 Aug 2010, 14:26 
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Joined: 26 Mar 2008, 23:27
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Cool! :rockout

What would be "correct" values for 3xFullHD (5760x1080) resolution to obtain Hor+?

PS. Why do you always make these "Daemon" kind of programs instead of permanent patches/mods? It'd be more convient just do it once per game. ;)


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PostPosted: 19 Aug 2010, 18:41 
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Joined: 06 Mar 2008, 17:20
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Hack cannot start because of a msstdfmt.dll issue, should I download some runtime library or sth ? :|
Saboteur/Stranglehold/Wheelman hacks work no problem.


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PostPosted: 19 Aug 2010, 20:33 
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Joined: 29 Mar 2008, 17:19
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Working here! Though is there supposed to be a cross-hair or is it just the weapons are hella inaccurate!

May have to resort to the post-it note cross-hair method (got me thru many a Valve game)...

Very different game mechanics, trying to figure out how to assign the keys for best results...

I have to say I have always hated the "cover" mechanics introduced by Gears of War, and it is annoying as hell here in this game also, just let me crouch and lean is what I prefer, keep getting stuck or suddenly popping out of cover into fire...

On the positive side (but may grow to hate it), the handheld cam presentation is slick and really gives the game a unique look...

Is there a way to reassign the numpad * - + and / keys? I always use the / key for reload ammo, + key for jump, and I keep pressing them by mistake hehe...

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PostPosted: 19 Aug 2010, 23:07 
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Joined: 19 Aug 2010, 23:05
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Great tool but for some reason it's not working properly with my configuration.
I got 3 24" 1920*1080 so 16:9 ratio.
With the maximum resolution allowed and 4.8 clip aspect i got so much clipping.

Anything to do to solve that problem ?


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PostPosted: 20 Aug 2010, 03:01 
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Joined: 06 Nov 2008, 01:08
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Yep, its retail only, wont work on steam version (its version 1.1). :|


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PostPosted: 20 Aug 2010, 06:29 
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Joined: 12 Sep 2007, 19:14
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Once again, thank you Racer_S.

PS. Why do you always make these "Daemon" kind of programs instead of permanent patches/mods? It'd be more convient just do it once per game. ;)

I'm not speaking for Racer here, but in my experience I've found some reasons for this method. For example, runtime memory editing can actually be an easier solution than file patching. Sometimes FOV or AR values are scattered all over multiple game files in a great mess ( :nudgenudge UE3). On occasion the data is just impossible to find in the files but accessible in memory, or making file changes just doesn't effect the game at all. Also, if the game enforces file consistency, memory editing may be the only viable option. There's also the issue of ease-of-use for the end user. The sizable mods I had to create for BFMEII required downloading and installing a good chunk of data, and the modded game is incompatible with non-modded versions. If all the changes could have been accomplished in a tiny trainer/hack, I'm sure many would prefer such a solution (it might have even maintained MP compatibility). FWIW.

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PostPosted: 20 Aug 2010, 17:15 
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Yep, its retail only, wont work on steam version (its version 1.1). :|
Oh. I was trying with the (Steam) demo. :oops:


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PostPosted: 20 Aug 2010, 17:55 
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[quote]Yep, its retail only, wont work on steam version (its version 1.1). :|
Oh. I was trying with the (Steam) demo. :oops:

Shit man, steam and demo ? :P Youre like a blind man in a dark room looking for a black cat thats isnt there. :mrgreen:


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PostPosted: 20 Aug 2010, 23:37 
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Joined: 21 Jan 2007, 02:20
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^ :lol:


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