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Medal Of Honor (tier one operator or Limited version) PC ver
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Author:  Tulamat [ 29 Sep 2010, 17:10 ]
Post subject:  Medal Of Honor (tier one operator or Limited version) PC ver

:oops: Someone can tell at the comunity if MEDAL OF HONOR (TIER 1 OPERATOR or LIMITED VERSION for PC version) support native resolution for FOV and/or surround games in widescreen mode like Battelfield Bad Company 2 (always PC versione)?
Thanks in advance virtual soldiers!
Good hunting.

Author:  Abram [ 29 Sep 2010, 18:01 ]
Post subject:  Re: Medal Of Honor (tier one operator or Limited version) PC ver

I'm sure not if that's a question, request, or comment..

I played the beta demo, and I'm pretty sure it was HOR+ and worked fine in Eyefinity. FOV was fine.

Author:  Unknownsock [ 30 Sep 2010, 13:28 ]
Post subject:  Re: Medal Of Honor (tier one operator or Limited version) PC ver

It works exacly like BC2.

Author:  TheUnk [ 04 Oct 2010, 12:53 ]
Post subject:  Re: Medal Of Honor (tier one operator or Limited version) PC ver

Single player uses the Unreal engine. Multi uses the frostbite. So multiplayer will work, not sure about single.

Author:  enforcer [ 04 Oct 2010, 18:48 ]
Post subject:  Re: Medal Of Honor (tier one operator or Limited version) PC ver

anyone else getting weired performance issues in surround ?

when i join a game it mostly works with like 3-4 fps @ 5760x1200
sometimes i when i rejoin i´ll get 100fps+

wtf is that :?

Any nvidia/ati user experience the same ?

Author:  fuc847 [ 13 Oct 2010, 06:18 ]
Post subject:  Re: Medal Of Honor (tier one operator or Limited version) PC ver

does anyone know how to change the FOV for SP?

Author:  green_comet [ 14 Oct 2010, 01:01 ]
Post subject:  Re: Medal Of Honor (tier one operator or Limited version) PC ver

does anyone know how to change the FOV for SP?


+1 ?

Also I can't seem to turn off Vsync.

Author:  fuc847 [ 14 Oct 2010, 01:49 ]
Post subject:  Re: Medal Of Honor (tier one operator or Limited version) PC ver

the typical unreal 3 fov 90 in the input.ini does not work, and yes i made sure it is in the right section. very weird..

the MP ver is different engine and fov can be changed but that's irrelevant

Author:  Csavez [ 19 Oct 2010, 21:14 ]
Post subject:  Re: Medal Of Honor (tier one operator or Limited version) PC ver

Hi!
This game good working 5160x1050. :rockout
Vsync ON=60 stable FPS, 3D vision surround ON=35-40 FPS

Better quality:C:UsersusernameDocumentsEA GamesMedal of HonorConfig and open MOHAEngine.ini

[SystemSettings]

UseHighQualityBloom=True (obviously, better bloom)
Distortion=True (improves particles)
MaxMultisamples=8 (improves AA if it's on, you can also turn AA setting off in game and force through nhancerccc it manually for better quality, but it's buggy for now)

MinShadowResolution=256

MaxShadowResolution=2048

ShadowFadeResolution=512 (Improves static and dynamic shadows)

bEnableVSMShadows=True (improves dynamic shadows)

You can also experiment with these lines
MaxDynamicChunkCount=1000 (number of debris pieces lying around)
DebrisLifetime=60.0 (how long it lasts)




Author:  Csavez [ 19 Oct 2010, 21:38 ]
Post subject:  Re: Medal Of Honor (tier one operator or Limited version) PC ver

One interesting thing however is the fact that MOH uses two different engines – one for single player mode and that is the UE3 and another one for the multiplayer mode – the Frostbite Engine used in Bad Company 2.
and 1 videos
http://www.youtube.com/watch?v=FC0zE9nt7qI

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