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 Post subject: Arma 2 OA HUD help :-(
PostPosted: 14 Sep 2010, 00:26 
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Joined: 11 Apr 2010, 01:51
Posts: 56
Does anyone have a HUD/ingame menu fix for Arma 2 Operation Arrowhead?
My search turned up this:
http://www.widescreengamingforum.com/node/12071
but this is still my result after trying it

Thanks heaps to anybody who can help...

*Edit...

Game is patched to 1.52
Running 3x24" @5760x1200

Would it be these values that I would need to change?

If so, to what :?

*Edit again...

All is fixed now using method in link. However it wasnt done exactly as described.
Just kept tryin and restarting and it eventually just worked :?



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PostPosted: 14 Sep 2010, 00:52 
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Joined: 06 Nov 2008, 01:08
Posts: 1898
This line in your ARMA2OAPROFILE at C:Users...DocumentsArmA 2 will do the trick :

Code:
tripleHead=1;


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PostPosted: 21 Sep 2010, 05:23 
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Joined: 11 Apr 2010, 01:51
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Is there a fix for in heli hud?


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PostPosted: 03 Oct 2010, 13:01 
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Joined: 12 Mar 2007, 00:15
Posts: 51
Is there a fix for in heli hud?



Yes there is, you have to use 12:3 in video options ,i'm using 3840x1024 so it may not work for you, but it probably will.
Only just found this option myself :D .
Its in advanced options with the video settings, under aspect ratio.


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PostPosted: 05 Oct 2010, 07:59 
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Joined: 11 Apr 2010, 01:51
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[quote]Is there a fix for in heli hud?



Yes there is, you have to use 12:3 in video options ,i'm using 3840x1024 so it may not work for you, but it probably will.
Only just found this option myself :D .
Its in advanced options with the video settings, under aspect ratio.

Thanks i will give it a try...
Im such a chopper whore lol


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PostPosted: 05 Oct 2010, 20:23 
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Looks like you're using Eyefinity + bezel compensation. What is your actual resolution ? Make sure the width is a multiple of 3 (so that the game can divide it by 3 and place all HUDs on the "middle third").

My solution was for 48:10, and 12:3 won't work any better. You need to calculate your actual aspect ratio (width/height) and then edit the two values:
fovTop=
fovLeft=

e.g if your actual bezel-compensated AR is 4.9:
fovTop=0.9
fovLeft=4

And like thales100 said, make sure "TripleHead" mode is enabled (again, it should be if your bezel-compensated width is dividable by 3):
tripleHead=1;

There should be nothing more to do for all HUDs and menus to be perfectly centered.


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PostPosted: 08 Oct 2010, 00:19 
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Joined: 23 Nov 2009, 20:53
Posts: 6
Can anyone help with my fov settings - the screens look slighty squashed in arma 2 OA.

Running 3* 1600x900 = 4800x900. bezel on its 4936 x 900
is my AR 16:9?

part of my ArmA2OAProfile..... G:Users....DocumentsArmA 2 Other Profilesname

tripleHead=1;

fovTop=0.75;
fovLeft=3;
uiTopLeftX=0.35833332;
uiTopLeftY=0.074999988;
uiBottomRightX=0.64166665;
uiBottomRightY=0.92500001;


G:Users....DocumentsArmA 2ArmA2OA.cfg

3D_Performance=93750;
Resolution_Bpp=32;
Resolution_W=4936;
Resolution_H=900;
refresh=60;
winX=16;
winY=32;
winW=800;
winH=600;
winDefW=800;
winDefH=600;
Render_W=4936;
Render_H=900;


thanks


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PostPosted: 08 Oct 2010, 23:52 
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Joined: 11 Apr 2010, 01:51
Posts: 56
Looks like you're using Eyefinity + bezel compensation. What is your actual resolution ? Make sure the width is a multiple of 3 (so that the game can divide it by 3 and place all HUDs on the "middle third").

My solution was for 48:10, and 12:3 won't work any better. You need to calculate your actual aspect ratio (width/height) and then edit the two values:
fovTop=
fovLeft=

e.g if your actual bezel-compensated AR is 4.9:
fovTop=0.9
fovLeft=4

And like thales100 said, make sure "TripleHead" mode is enabled (again, it should be if your bezel-compensated width is dividable by 3):
tripleHead=1;

There should be nothing more to do for all HUDs and menus to be perfectly centered.


Thanks but im not using bezel comp.
im running at actual 5760x1200


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PostPosted: 12 Oct 2010, 16:03 
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Joined: 06 Mar 2008, 17:20
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Then I don't know what to say. All my HUDs are centered in the demo (5040x1050).
Can anyone help with my fov settings - the screens look slighty squashed in arma 2 OA.

Running 3* 1600x900 = 4800x900. bezel on its 4936 x 900
is my AR 16:9?

part of my ArmA2OAProfile..... G:Users....DocumentsArmA 2 Other Profilesname

tripleHead=1;

fovTop=0.75;
fovLeft=3;
Three 16:9 monitors & bezel comp: your aspect ratio is more than three times 16:9 (roughly 49:9). ;)
You're currently using a 3.75 (15:4) aspect ratio, so you get a "classic TripleHead" picture stretched to 49:9.
To correct this, simply divide display width by height:
4936/900=5.484
Then use these settings:
fovTop=0.484;
fovLeft=5;


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PostPosted: 14 Oct 2010, 00:08 
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Joined: 23 Nov 2009, 20:53
Posts: 6
thanks scavvenjahh - I will give it a go ;-)


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