Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 08 Sep 2010, 03:26 
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Joined: 12 Aug 2010, 00:13
Posts: 19
Hi,

first post here, i recently entered the multi monitor gaming scene and i hope that one can help and be helped here since it seems that this technology isn´t still very widely adopted, it could be otherwise if it was from Apple...

Sure this is an expensive technology 3 monitors, SlI and a SLI mobo and 900 watts plus PSU etc. The monitors seem the most expensive upgrade since my previous monitor was very good and i can´t find in my small Town an 22" monitor that satisfies me :evil: :oops: and i already bought 4 different

As the above said the Widescreen Fixer doesn´t work with COD MW 2 it detects it i apply the fix and it says fix applied but the deep of view is very short, any suggestion? the same happened s with Unreal tournament 3 but it was at time that that app worked although every time i died a had to press multiply again.

Also the solutions to Matrox triplehead2go in the Wiki work with multi monitors?


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PostPosted: 09 Sep 2010, 04:06 
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Joined: 27 Oct 2008, 20:53
Posts: 66
I had the same experience. WSF says the game is running, I press the hotkey to activate and if I tab out it says it's active, but it doesn't actually do anything.

I did get the cg_fov binds working when I had just 2 monitors, but now with 3 the binds don't seem to work.

After messing with it for an hour I gave up and played a game where the devs aren't such a&&holes and actually support a fov designed for 2-eyed humans.


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PostPosted: 09 Sep 2010, 07:34 
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Joined: 14 Apr 2007, 02:13
Posts: 1514
What versions of MW2 are these with? Widescreen Fixer typically doesn't work with cracked executables since they often alter the memory layout of the game. The fix for MW2 also doesn't fix the FOV; it corrects the aspect-ratio.

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